Hopefully this is simple, but is there a way to disable the automatic rounding of the starting location positions?
All my start location positions end with a '.5', if I set coordinates of Y(for example) to 120, it'll round off to 120.5.
This problem is making some of the bases spawning off the starting locations look uneven and silly. =(
It's set to .5 because the default bases have a 5x5 footprint. So the point in the middle of the tile is the middle of the 5x5 grid for the base placement.
ooooo
ooooo
ooxoo
ooooo
ooooo
If the top left were 1,1 and the bottom right was 5,5 the middle of the 'x' is 2.5, 2.5.
It's set to .5 because the default bases have a 5x5 footprint. So the point in the middle of the tile is the middle of the 5x5 grid for the base placement.
ooooo
ooooo
ooxoo
ooooo
ooooo
If the top left were 1,1 and the bottom right was 5,5 the middle of the 'x' is 2.5, 2.5.
Hmm didn't know that - thanks.
And @rkm, if what sura is saying is true, then you'd have to change the footprint to change the coordinates of the starting point.
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Hopefully this is simple, but is there a way to disable the automatic rounding of the starting location positions? All my start location positions end with a '.5', if I set coordinates of Y(for example) to 120, it'll round off to 120.5.
This problem is making some of the bases spawning off the starting locations look uneven and silly. =(
The start location itself moves by default .5 of a coord, so it shouldn't be silly, as the melee games also have the starting points rounded off to .5
Built in SC2 by some idiot, don't think you can change it.
@obliviron: Go
It's set to .5 because the default bases have a 5x5 footprint. So the point in the middle of the tile is the middle of the 5x5 grid for the base placement.
ooooo
ooooo
ooxoo
ooooo
ooooo
If the top left were 1,1 and the bottom right was 5,5 the middle of the 'x' is 2.5, 2.5.
Hmm didn't know that - thanks.
And @rkm, if what sura is saying is true, then you'd have to change the footprint to change the coordinates of the starting point.