Hi. I have 2 attributes that each work fairly well. One increases a unit's attack by one for every attribute of that it has, and the other is supposed to multiply that unit's attack. The second one doesn't really work though.
What I want is
Actual attack power = (Base attack + First attribute)*(1+0.3*Second Attribute).
However, it is giving me
Actual attack power = (Base attack*(1+0.3*second attribute)+First attribute)
Quote from varkarrus:
Hi. I have 2 attributes that each work fairly well. One increases a unit's attack by one for every attribute of that it has, and the other is supposed to multiply that unit's attack. The second one doesn't really work though.
What I want is Actual attack power = (Base attack + First attribute)*(1+0.3*Second Attribute).
However, it is giving me
Actual attack power = (Base attack*(1+0.3*second attribute)+First attribute)
Any ideas?
----
First Attribute
Modification - Damage Dealt (Unscaled) - Melee 1 : Range 1
Second Attribute
Modification - Damage Dealt Fraction - Melee 1.3 : Range 1.3
Quote from varkarrus:
Hi. I have 2 attributes that each work fairly well. One increases a unit's attack by one for every attribute of that it has, and the other is supposed to multiply that unit's attack. The second one doesn't really work though.
What I want is Actual attack power = (Base attack + First attribute)*(1+0.3*Second Attribute).
However, it is giving me
Actual attack power = (Base attack*(1+0.3*second attribute)+First attribute)
Any ideas?
First Attribute
Modification - Damage Dealt (Unscaled) - Melee 1 : Range 1
Second Attribute
Modification - Damage Dealt Fraction - Melee 1.3 : Range 1.3
Or is that what you did? Haven't tested this out.
Should it be Damage Dealt (Scaled)? To be honest, I don't know the difference, but I always sort of assumed that Unscaled damage wouldn't be affected by the fractional modifier, while scaled damage would be!
Hi. I have 2 attributes that each work fairly well. One increases a unit's attack by one for every attribute of that it has, and the other is supposed to multiply that unit's attack. The second one doesn't really work though.
What I want is Actual attack power = (Base attack + First attribute)*(1+0.3*Second Attribute).
However, it is giving me
Actual attack power = (Base attack*(1+0.3*second attribute)+First attribute)
Any ideas?
So, does nobody know the answer? Or are you just not answering it for other reasons? I'm really at my wits end...
Quote from varkarrus:
Hi. I have 2 attributes that each work fairly well. One increases a unit's attack by one for every attribute of that it has, and the other is supposed to multiply that unit's attack. The second one doesn't really work though.
What I want is Actual attack power = (Base attack + First attribute)*(1+0.3*Second Attribute).
However, it is giving me
Actual attack power = (Base attack*(1+0.3*second attribute)+First attribute)
Any ideas?
----
First Attribute
Modification - Damage Dealt (Unscaled) - Melee 1 : Range 1
Second Attribute
Modification - Damage Dealt Fraction - Melee 1.3 : Range 1.3
Or is that what you did? Haven't tested this out.
That is what I did. The fraction part multiplies the base attack only and applies it as a bonus.
Should it be Damage Dealt (Scaled)? To be honest, I don't know the difference, but I always sort of assumed that Unscaled damage wouldn't be affected by the fractional modifier, while scaled damage would be!
It worked! Thanks a bunch!