Small singleplayer map with a few simple objectives.
The focus of the map will lie on simple working game mechanics, such as creating several objectives to be completed in order to win. I will also document how I've achieved the different parts and later make a tutorial on the subject for others who are interested in doing something similar. The map file itself will contain notes and hints on how to do what I've done and will be distributed along with the tutorial (that will probably be in pdf-format).
I've designed a small environment, 72x72units/tiles, with a playable area of 52x44u/t. The main "storyline" will involve a Terran marine under the player's command, prompted to walk along the map while following text messages to complete several objectives, leading to a goal. As stated before, the focus will lie on creating a working bunch of triggers and events rather than an actual storyline at this time.
Below is a screenshot of the map with some key events jotted down.
Player Start
This is obviously the place where the player will start out with his/her single lonely marine. A message will tell the player to walk up/north to be able to find the little abandoned base in the middle of the map.
Checkpoint 1
Here, the FOW (Fog Of War) will clear up around the base and another message will be shown telling the player to follow the small path down to the left/west of the base towards a radar tower, in order to check that it is working properly.
Checkpoint 2
When the player have completed the radar tower task, a new message will tell him/her to walk back to the base and check the garage building.
Checkpoint 3
When the player reaches the garage building, a message will be shown telling him/her to move on to the next area along a bridge to the northwest.
Goal
The goal will be reached when the player gets to the bridge. The screen will fade out and the game will be over.
Main Tasks
Things to be completed in order to achieve this.
Making an event centering the camera over the "Player Start" area when the map loads.
Making an objective for the player to complete (includes showing messages on screen, area triggers, etc.).
Making a trigger when the player reaches Checkpoint 1 to clear the FOW over the base (might probably be incorporated in the objectives code).
Making an event activated by an area trigger to end the game when the player reaches the bridge.
Optional Tasks
Additional, but not neccesary events.
Adding some kind of beacons on the minimap to help the player navigate to the checkpoints.
Fading the screen into black when the player reaches the goal.
Adding custom sound effects to be played simultaniously with the text messages, as voice dialogues.
Because I'm a beginner at using the Galaxy Editor I would be glad if someone could help me out with completing the different stages in this map, starting from the top one. I think I've explained it enough for you guys to understand what I mean.
Peace out!
Hmm, I haven't been able to test those yet but.. it sounds like it could work. I'll get back here if it doesn't, thanks dude.
In other news, the first task has been completed (moving the camera when the game starts). Some comments has been written into the trigger code to make it easier for others to follow.
The map is done! All of the main tasks are completed and the functions are implemented, along with easy-to-understand comments in the triggers. Now, how do I go about uploading it?
Basic Idea
Small singleplayer map with a few simple objectives.
The focus of the map will lie on simple working game mechanics, such as creating several objectives to be completed in order to win. I will also document how I've achieved the different parts and later make a tutorial on the subject for others who are interested in doing something similar. The map file itself will contain notes and hints on how to do what I've done and will be distributed along with the tutorial (that will probably be in pdf-format).
I've designed a small environment, 72x72units/tiles, with a playable area of 52x44u/t. The main "storyline" will involve a Terran marine under the player's command, prompted to walk along the map while following text messages to complete several objectives, leading to a goal. As stated before, the focus will lie on creating a working bunch of triggers and events rather than an actual storyline at this time.
Below is a screenshot of the map with some key events jotted down.
This is obviously the place where the player will start out with his/her single lonely marine. A message will tell the player to walk up/north to be able to find the little abandoned base in the middle of the map.
Here, the FOW (Fog Of War) will clear up around the base and another message will be shown telling the player to follow the small path down to the left/west of the base towards a radar tower, in order to check that it is working properly.
When the player have completed the radar tower task, a new message will tell him/her to walk back to the base and check the garage building.
When the player reaches the garage building, a message will be shown telling him/her to move on to the next area along a bridge to the northwest.
The goal will be reached when the player gets to the bridge. The screen will fade out and the game will be over.
Main Tasks
Things to be completed in order to achieve this.
Optional Tasks
Additional, but not neccesary events.
Because I'm a beginner at using the Galaxy Editor I would be glad if someone could help me out with completing the different stages in this map, starting from the top one. I think I've explained it enough for you guys to understand what I mean. Peace out!
Didn't make triggers from the start, but here are a few just of the top of my head before hitting the sack.
Checkpoint 1
Checkpoint 3/Garage
Checkpoint 4/Bridge
Just a few examples of one way to solve some of this (although I'm quite tired so I probably botched something, but it shows the idea at least.)
Hmm, I haven't been able to test those yet but.. it sounds like it could work. I'll get back here if it doesn't, thanks dude. In other news, the first task has been completed (moving the camera when the game starts). Some comments has been written into the trigger code to make it easier for others to follow.
The map is done! All of the main tasks are completed and the functions are implemented, along with easy-to-understand comments in the triggers. Now, how do I go about uploading it?