So I've run across a strange problem:
I am creating a grid of rain emitters across the map via trigger. Wherever there are walkable bridges on my map, in a rather large radius around them those rain emitters will not show at all. This happens with all walkable bridges. Normally placed rain doodads work as intended.
I could of course place all rain emitters manually, but on a 256x256 map that is kinda bothersome.
Just place them manually on the bridges and let the trigger do the rest. Well, depending on how many walkable bridges you have. :) Aren't there any pathing/placement fields to edit on the rain objects in the data editor? Or on the bridges?
So I've run across a strange problem: I am creating a grid of rain emitters across the map via trigger. Wherever there are walkable bridges on my map, in a rather large radius around them those rain emitters will not show at all. This happens with all walkable bridges. Normally placed rain doodads work as intended.
I could of course place all rain emitters manually, but on a 256x256 map that is kinda bothersome.
Anyone got a clue what could be wrong there?
Just place them manually on the bridges and let the trigger do the rest. Well, depending on how many walkable bridges you have. :) Aren't there any pathing/placement fields to edit on the rain objects in the data editor? Or on the bridges?