Not really a bug or issue, but I need help brainstorming tech ideas.
I need ideas for bonuses for each race based on kills of Terran and Zerg. So like, if a Terran killed 50 Terran, they'd get a bonus like..uh.. +1 damage to all troops. Or something.
So, any ideas? Zerg get 5 for Zerg and terran kills and the other get 3.
mix it up some. make even levels of the streak stat improvements and odd levels unit unlocks, or maybe have each level award different points and use those points to choose your own stat or unit unlocks?
Whether by accident or not I like some of those! ;
I'll try and explain better.
Terran Kills:
50 ~~~150 ~~~250 ~~~350 ~~~500
Up1 ~~Up2 ~~ Up3 ~~ Up4 ~~ Ultimate
So; If a zerg killed 50 terrans, they'd unlock upgrade 1 for the zerg race. If a protoss killed 50 terran, they'd unlock upgrade 1 for the protoss race. These upgrades would tend to be mixtures of the killing and killed races, so if a terran killed 50 protoss, they would unlock something like psi storm for the ghost, because it's a use of protoss tech on terran units.
I have most of the upgrades for all of the races for killing protoss dealt with, but I need 'killed terran' and 'killed zerg' upgrades.
I liked the multi scv's and fire suppression ideas for terran killing terrans, and I liked the scourges and HP Regen for zerg killing zerg, but I need more ;;
Hold on, I'll upload a chart for more clarity.
[The boxes that are empty are on purpose. The only ones I need are for Terran and Zerg in the same pattern as the Protoss.]
P.S. Green ugliness are ones that I have already finished is all.
Terran stuff is easy since they jam packed single player with tons of non-mutliplayer stuff. Tech reactors, mercs, all those upgrades for buildings and units etc..For protoss how about an upgrade that lets the nexus act like a pylon? Or the automatic refineries?
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Automatic refineries for the Terran killing Terran, then?
As for the nexus pylon, I'll keep it in mind but I'm unsure how I'd implement that and how large the field itself would actually be. Ummm...
Anyway, check out that picture a little more and keep in mind that the Protoss killed is complete. Any more ideas?
well you can do a couple things. for terrans you can have upgrades to the marines armor and weapons bringing them closer to a zealot level and better able to stand toe to toe with zealots. say each level brings them closer till the marines are speced to stand toe to toe.
for protoss you can increase the zealots charge rate and open up dark zealots with cloaking ability to counter act the marines being buffed. each level upgrade bringing them higher
for zerg you can speed up the lings and make em able to close the gap and attack alot quicker. maybe add in custom air units to help them counter the toss and terran air to ground
For zerg kills with zerg race you can add some of the units that aren't in, such as lurker, swarm guardian, fatty, etc. Terran kills on terran ultimate could be terratron for a limited time. Most of the terran upgrades from protoss kills could be the protoss research things from campaign and same with the zerg ones. Now thinking terran for terran might be tougher but you could just use armory upgrades.
But protoss and zerg for everything is more difficult to think of. Maybe ultimate protoss kill protoss could be dark protoss. Maybe one of the starter ones is add warp gate or just make a gateway be built as a warp gate. Maybe allow warping in of more units, like the way the super warp gate does it. Just warp in five carriers would look so awesome.
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Not really a bug or issue, but I need help brainstorming tech ideas. I need ideas for bonuses for each race based on kills of Terran and Zerg. So like, if a Terran killed 50 Terran, they'd get a bonus like..uh.. +1 damage to all troops. Or something. So, any ideas? Zerg get 5 for Zerg and terran kills and the other get 3.
No idea what your talking about really but I'll give it a shot..Not even sure if this is what you are looking for...
terran killstreak #1- multiple scvs can work on 1 building terran killstreak #2- Fire Supression System from campagin is activated
zerg killstreak #1- lurkers unlocked? greater spire unlocked? maybe scourge unlocked? zeg killstreak #2- HP Regen for all units increased by X %
mix it up some. make even levels of the streak stat improvements and odd levels unit unlocks, or maybe have each level award different points and use those points to choose your own stat or unit unlocks?
Whether by accident or not I like some of those! ; I'll try and explain better.
Terran Kills:
50 ~~~150 ~~~250 ~~~350 ~~~500
Up1 ~~Up2 ~~ Up3 ~~ Up4 ~~ Ultimate
So; If a zerg killed 50 terrans, they'd unlock upgrade 1 for the zerg race. If a protoss killed 50 terran, they'd unlock upgrade 1 for the protoss race. These upgrades would tend to be mixtures of the killing and killed races, so if a terran killed 50 protoss, they would unlock something like psi storm for the ghost, because it's a use of protoss tech on terran units. I have most of the upgrades for all of the races for killing protoss dealt with, but I need 'killed terran' and 'killed zerg' upgrades. I liked the multi scv's and fire suppression ideas for terran killing terrans, and I liked the scourges and HP Regen for zerg killing zerg, but I need more ;; Hold on, I'll upload a chart for more clarity.
http://i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/KillUpgrades.jpg
[The boxes that are empty are on purpose. The only ones I need are for Terran and Zerg in the same pattern as the Protoss.] P.S. Green ugliness are ones that I have already finished is all.
Terran stuff is easy since they jam packed single player with tons of non-mutliplayer stuff. Tech reactors, mercs, all those upgrades for buildings and units etc..For protoss how about an upgrade that lets the nexus act like a pylon? Or the automatic refineries?
Automatic refineries for the Terran killing Terran, then? As for the nexus pylon, I'll keep it in mind but I'm unsure how I'd implement that and how large the field itself would actually be. Ummm...
Anyway, check out that picture a little more and keep in mind that the Protoss killed is complete. Any more ideas?
I need more ideas guys. =(
well you can do a couple things. for terrans you can have upgrades to the marines armor and weapons bringing them closer to a zealot level and better able to stand toe to toe with zealots. say each level brings them closer till the marines are speced to stand toe to toe.
for protoss you can increase the zealots charge rate and open up dark zealots with cloaking ability to counter act the marines being buffed. each level upgrade bringing them higher
for zerg you can speed up the lings and make em able to close the gap and attack alot quicker. maybe add in custom air units to help them counter the toss and terran air to ground
For zerg kills with zerg race you can add some of the units that aren't in, such as lurker, swarm guardian, fatty, etc. Terran kills on terran ultimate could be terratron for a limited time. Most of the terran upgrades from protoss kills could be the protoss research things from campaign and same with the zerg ones. Now thinking terran for terran might be tougher but you could just use armory upgrades.
But protoss and zerg for everything is more difficult to think of. Maybe ultimate protoss kill protoss could be dark protoss. Maybe one of the starter ones is add warp gate or just make a gateway be built as a warp gate. Maybe allow warping in of more units, like the way the super warp gate does it. Just warp in five carriers would look so awesome.