I am trying to figure out how to make an animation happen at a unit when it dies. I know how to change the animation death of the unit itself but I need to be able to create/have and animation/effect that occurs on top of that.
An example would be like the Uberlisk death. It uses the normal Ultralisks Death animation but also has an explosion animation that occurs around it. Also I already know how to create behaviors and effects that cause damage in a given radius outside of the unit on death the only issue i getting this radius damage to show visually.
@mrm3fan: Go
i guess you better use trigger for this task. can you also explain how you change unit death animation? i tryed to make tower based on photon cannon, change model to cube, but when its die its play photon cannon death animation. i cant find right field...
tnx.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am trying to figure out how to make an animation happen at a unit when it dies. I know how to change the animation death of the unit itself but I need to be able to create/have and animation/effect that occurs on top of that.
An example would be like the Uberlisk death. It uses the normal Ultralisks Death animation but also has an explosion animation that occurs around it. Also I already know how to create behaviors and effects that cause damage in a given radius outside of the unit on death the only issue i getting this radius damage to show visually.
No one has any ideas on this?
@mrm3fan: Go i guess you better use trigger for this task. can you also explain how you change unit death animation? i tryed to make tower based on photon cannon, change model to cube, but when its die its play photon cannon death animation. i cant find right field... tnx.