Has anybody figured out how actor messages work yet? They seem to cover a huge range of functions from actor colouring to the moving of attachment points etc that could be really useful. I can't quite make actors respond to them though. I've poked around with the actors themselves, and it looks like the 'events' field could be related to them in some way.
From what I could tell by poking around in the editor for a couple of hours, you can set up events in the Actor's events field to perform certain actions based on certain events, such as triggering an animation when an effect starts.
For example you can make the actor play the attack animation when the Launch Missile effect goes off on the actor's weapon. You could also make the actor grow large and turn red when he gets a power-up effect, etc.
Since most actors already have these triggers set up by default, it shouldn't be hard to figure out how to implement your own by poking around in the Unit Actors events field.
Has anybody figured out how actor messages work yet? They seem to cover a huge range of functions from actor colouring to the moving of attachment points etc that could be really useful. I can't quite make actors respond to them though. I've poked around with the actors themselves, and it looks like the 'events' field could be related to them in some way.
Anyone have any ideas?
From what I could tell by poking around in the editor for a couple of hours, you can set up events in the Actor's events field to perform certain actions based on certain events, such as triggering an animation when an effect starts.
For example you can make the actor play the attack animation when the Launch Missile effect goes off on the actor's weapon. You could also make the actor grow large and turn red when he gets a power-up effect, etc.
Since most actors already have these triggers set up by default, it shouldn't be hard to figure out how to implement your own by poking around in the Unit Actors events field.
@jb55: Go
Very useful, thanks! I've tried shifting the attachment points by -1 Z with it, but it just makes attachments spawn at the side of the map xD
Ah well, I guess I'll just keep experimenting and maybe produce a guide or something on how these actor functions work ^^