Event: Any unit enters RegionX
Condition: (triggering unit) matches unit filter (unit type: lava crab) == true
Action: Set Player Property (minerals) = Player Property(minerals) + 1
if the minerals and vespene were intended to be viewed by the whole team, how would i go about doing so? rather then the value changing just for the single player?
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Hi i am trying to get my map to add either a point to vespene gas or minerals when a redstone lava critter is pushed into a specific region.
i am stuck trying to figure out where to go on this.
help would be appreciated, thanks!
@JimmyBanks: Go
Event: Any unit enters RegionX
Condition: (triggering unit) matches unit filter (unit type: lava crab) == true
Action: Set Player Property (minerals) = Player Property(minerals) + 1
@roguelike: Go
if the minerals and vespene were intended to be viewed by the whole team, how would i go about doing so? rather then the value changing just for the single player?