hehe I was also suprised when I first encoutered this. I think there are some tutorials that might help figuring out players lobby possition...so use search
Are u telling us that 3500 lines are directly linked to lobby positions?
Do you not link each and every line in your map to the players' lobby position? Well, I certainly do. It's fahionable.
Ehh.. back to topic:
If you want an easy solution then go to Game Variants and lock player positions for all of your game modes. People can't change their position anymore and will get their proper number.
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I published my map today, been working on it since September 1st.
Player #'s don't equal Lobby positions?.........................
I am raging so hard right now, with my fucking>>>>>> I MEAN FUCKING 3,500 LINES OF CODE.
And I am suppose to fucking change it all?
Now maybe thats not alot to some of you. But, never scripted anything before this map, and never made a WC3 map before. So, this is all new to me.
This is so disheartening, I don't know what to do.
hehe I was also suprised when I first encoutered this. I think there are some tutorials that might help figuring out players lobby possition...so use search
Are u telling us that 3500 lines are directly linked to lobby positions?
Do you not link each and every line in your map to the players' lobby position? Well, I certainly do. It's fahionable.
Ehh.. back to topic:
If you want an easy solution then go to Game Variants and lock player positions for all of your game modes. People can't change their position anymore and will get their proper number.