I am making a hero with a missile launch ability. I want the missiles to launch from the attachment point on his shoulder. I set the Launch Attachment Query to the correct attachment point but no matter what the missile launches from the ground. WTF? This is frustrating.
Looking for an answer to this too. Everything is custom copied and works perfectly, bar the actor missile launch point. In addition, the actor has no sound.
Yeah I am extremely frustrated right now. I have tried just about everything but either there is a bug or something is screwed up. I have gotten beams to work fine using launch attachment query but missiles just seem screwed up. Guess I'll just have to wait till one of the gurus decides to grace us with his/her presence and explain how they get their missiles to fire correctly.
All I want is for the missile to release up from his shoulder (using a missile release mover), fire boosters and then streak to the target. Why is this so hard lol?
edit: btw why are there no missile creation tutorials that outline the creation of different types of missiles using various movers? I've seen one that gives definitions but no step by steps ones. Is this because pretty much everyone is having the problems we are?
Fixed my issue. It was the attack actor that was at fault. Just make sure you have the art - missile field set to your ammo unit, and your attachment set to filter weapon.
Can somebody post a map that has a working map that has a missile coming out of an attachment point that isn't a marines gun please. You would be the best ever. :P
There is basically 2 points that determine this. Launch - Attachement Query (or similar), you need to set this to the attachement point for the unit, which in most cases you can set to Weapon.
Then as above you need to select the Art - Missle, don't type it in, you have to select it from the list. To do this:
1. Look at the Effect - Missle object and find the Unit - Ammo field.
2. Open up the Unit - Ammo object (which is a unit), and look at the Actor it has in the tree below. Something like Some Weapon - Missle
3. Open up the Weapons Attack actor object, edit the Art - Missle field, select Actor, then select Some Weapon - Missle from the list so that it matches the actor that the Ammo Unit uses.
4. Now make sure the attachement point is corect. Open up the Weapon - Attack actor
5. Set the Attachement - Launch Attachement Query (> Method) to Weapon.
For a basic missle weapon this should be all you need to do. Other things like thermal lances etc are a bit more complicated.
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I am making a hero with a missile launch ability. I want the missiles to launch from the attachment point on his shoulder. I set the Launch Attachment Query to the correct attachment point but no matter what the missile launches from the ground. WTF? This is frustrating.
Looking for an answer to this too. Everything is custom copied and works perfectly, bar the actor missile launch point. In addition, the actor has no sound.
Here's a video;
@Eiviyn: Go
Yeah I am extremely frustrated right now. I have tried just about everything but either there is a bug or something is screwed up. I have gotten beams to work fine using launch attachment query but missiles just seem screwed up. Guess I'll just have to wait till one of the gurus decides to grace us with his/her presence and explain how they get their missiles to fire correctly.
All I want is for the missile to release up from his shoulder (using a missile release mover), fire boosters and then streak to the target. Why is this so hard lol?
edit: btw why are there no missile creation tutorials that outline the creation of different types of missiles using various movers? I've seen one that gives definitions but no step by steps ones. Is this because pretty much everyone is having the problems we are?
Sounds like your attack actor is not referencing the correct missile actor in the "Missile" field.
@RileyStarcraft: Go
I think I am just terrible at actors lol. Triggers, effects and abilities I'm fine, actors im awful. :P
As above, you need to make sure the Art - Missle field in the actor for the weapon, matches the missle used in the ?ammo? i think it is.
some trouble
@KratsAU: Go
this work, thanks
Glad i could help, this drove me insanse for hours!
@KratsAU: Go
Still not working for me.
So I type in Devastator Missile (the art model used in the actor missile) or I select the actor that designates the art model?
Fixed my issue. It was the attack actor that was at fault. Just make sure you have the art - missile field set to your ammo unit, and your attachment set to filter weapon.
@Eiviyn: Go
So In Art-missile I select Custom and type in my ammo units name? Cuz the drop down box has me selecting actors.
@Redfox777: Go
Can somebody post a map that has a working map that has a missile coming out of an attachment point that isn't a marines gun please. You would be the best ever. :P
There is basically 2 points that determine this. Launch - Attachement Query (or similar), you need to set this to the attachement point for the unit, which in most cases you can set to Weapon.
Then as above you need to select the Art - Missle, don't type it in, you have to select it from the list. To do this:
1. Look at the Effect - Missle object and find the Unit - Ammo field. 2. Open up the Unit - Ammo object (which is a unit), and look at the Actor it has in the tree below. Something like Some Weapon - Missle 3. Open up the Weapons Attack actor object, edit the Art - Missle field, select Actor, then select Some Weapon - Missle from the list so that it matches the actor that the Ammo Unit uses.
4. Now make sure the attachement point is corect. Open up the Weapon - Attack actor 5. Set the Attachement - Launch Attachement Query (> Method) to Weapon.
For a basic missle weapon this should be all you need to do. Other things like thermal lances etc are a bit more complicated.