So I'm trying to add / duplicate a vespene geyser to make a third version (regular, rich, and extreme if you will), that will give more limits.
I thought the simplest way would simply be to duplicate the rich geyser, change the alias name and fill in the behavior changes.
The strangest thing though is it shows up fine in the resources menu with all the right tick boxes and such, but when I launch the game, I am unable to build an assimilator on it. The normal and rich geysers function as normal. Does anyone know what particular behavior or actor would trigger that blue aura (Protoss) to signify that an item (in this case, the geyser) is able to be built upon?
Yes every refinery for each race has a "Built Upon" requirement, in there it has all 3 kinds of geysers that can be built upon, Geyser, Space Geyser, and Rich Geyser.
All you really need to do is go to each refinery and add your custom geyser to that list for each one of them. That should be all you need.
Thank You!!! It would've taken me hours of headbanging this desk to realize that it's not my custom item that's the problem but the actual condition of building on the geyser itself.
Found the property in Data Module > Melee > (Race Name) > Structures (Assimilator / Refinery / Extractor) > Top Level (not under actors or such) but on the Behaviors tab. About halfway down is a standard fields box and yep, as soon as I added my special geyser to the races, now it's mined perfectly! Thank you again for the help.
Greetings all,
So I'm trying to add / duplicate a vespene geyser to make a third version (regular, rich, and extreme if you will), that will give more limits.
I thought the simplest way would simply be to duplicate the rich geyser, change the alias name and fill in the behavior changes.
The strangest thing though is it shows up fine in the resources menu with all the right tick boxes and such, but when I launch the game, I am unable to build an assimilator on it. The normal and rich geysers function as normal. Does anyone know what particular behavior or actor would trigger that blue aura (Protoss) to signify that an item (in this case, the geyser) is able to be built upon?
Thanks in advance for any help!
@TheRealLink: Go you will also have to modify the refineries for each race.
@TheRealLink: Go
Yes every refinery for each race has a "Built Upon" requirement, in there it has all 3 kinds of geysers that can be built upon, Geyser, Space Geyser, and Rich Geyser.
All you really need to do is go to each refinery and add your custom geyser to that list for each one of them. That should be all you need.
@Zackreaver: Go
Thank You!!! It would've taken me hours of headbanging this desk to realize that it's not my custom item that's the problem but the actual condition of building on the geyser itself.
Found the property in Data Module > Melee > (Race Name) > Structures (Assimilator / Refinery / Extractor) > Top Level (not under actors or such) but on the Behaviors tab. About halfway down is a standard fields box and yep, as soon as I added my special geyser to the races, now it's mined perfectly! Thank you again for the help.