So, if I want make a MOD that I can apply to multiple different map layouts (like making a deathmatch mod and then maps for it) how should I work with dependencies?
I need the basic SC2 assets so I need to have "Liberty (Mod)" which includes all the basic stuff that is on multiplayer. I don't want/need the campaign ones because they make the editor really clunky to work with.
But anyways, I have the basic Liberty assets as the basis for the custom mod, lets call it mod X for conveniences sake. Now when I make maps that are based on mod X, do I need to add other dependencies to the map? The mod X uses the assets that are in Liberty, so is it necessary to have another mod in there? Does it even really matter?
I made a map with the Liberty mod before mod X even existed and now if I go in there and add mod X as a dependancy and then try to remove Liberty it can't do that because the doodads and such are marked as Liberty assets. But would it even make a difference if I could remove it, do I really even need to have a worry about this?
I just want to make this clear so it doesn't come back and bite me in the ass later and I have to make everything all over again. Hope you understood the question.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, if I want make a MOD that I can apply to multiple different map layouts (like making a deathmatch mod and then maps for it) how should I work with dependencies?
I need the basic SC2 assets so I need to have "Liberty (Mod)" which includes all the basic stuff that is on multiplayer. I don't want/need the campaign ones because they make the editor really clunky to work with.
But anyways, I have the basic Liberty assets as the basis for the custom mod, lets call it mod X for conveniences sake. Now when I make maps that are based on mod X, do I need to add other dependencies to the map? The mod X uses the assets that are in Liberty, so is it necessary to have another mod in there? Does it even really matter?
I made a map with the Liberty mod before mod X even existed and now if I go in there and add mod X as a dependancy and then try to remove Liberty it can't do that because the doodads and such are marked as Liberty assets. But would it even make a difference if I could remove it, do I really even need to have a worry about this?
I just want to make this clear so it doesn't come back and bite me in the ass later and I have to make everything all over again. Hope you understood the question.