I really need to give a hero unit more than 31 abilities, but when i try to add the 32nd the little green button is grayed out. How can i add more than 31?
If its greyed out I honestly dont know what to do. Just some kind of limit they already put on that you cant pass. Small question? Is that all different abilities (would probably took up 3 command card) or just different level of 4 or 5 spell ? I'm sure there's way to have multiple abilities level in just one abilities
Different abilities, up until now i have programmed in to my map so each hero sorta has their item shop built in to themselves, So like i made a dummy ability, "But Photon Cannon" gave it requirements so that you can only use it when you have an open inventory slot, then made triggers to that when a unit uses that ability it gives them the item. sooooo, yeah it would be a huge pain to have to go back and redo everything to make real shops.
Different abilities, up until now i have programmed in to my map so each hero sorta has their item shop built in to themselves, So like i made a dummy ability, "But Photon Cannon" gave it requirements so that you can only use it when you have an open inventory slot, then made triggers to that when a unit uses that ability it gives them the item. sooooo, yeah it would be a huge pain to have to go back and redo everything to make real shops.
Have you tried use just button without linking them to abilities (i'm sure there's way for it to show up, not like passive button) There are event for "button is clicked" in trigger using button value from the data editor. It could ease your work.
Ill look in to the Button is Clicked thing for now...
@Zifoon
I dident thing about a Custom UI, ill look in to that as well, i suppose that would be alot cooler, but for the time being, i think it will be more time effective to do the Button thing since i have a better idea of what i am doing with that as opposed to custom UI, But i will definitely look in to Custom UI, my goal for my map is to have the best and smoothest UI possible.
There is also a limit of 32 abilities that can be added to a single command card, so keep this in mind. I found this out the hard way by needing 33 abilities (ONE above the max). You can spread the abilities to the various command cards, however. 3 command cards containing 11 abilities each (33 abilities total) works while 1 command card containing 33 abilities will not work.
If you find that you still need more space, a suggestion might be to create a do-nothing ability (of type effect-instant) and then have a trigger activate whenever the do-nothing ability is used that will select another (possibly invisible) unit that has high selection priority so you have access to the other unit's command card without deselecting your current unit. When you hit the 'cancel' button, it should deselect the unit so that you're back to your previous unit selection again.
I really need to give a hero unit more than 31 abilities, but when i try to add the 32nd the little green button is grayed out. How can i add more than 31?
@Antimatterthunder:
If its greyed out I honestly dont know what to do. Just some kind of limit they already put on that you cant pass. Small question? Is that all different abilities (would probably took up 3 command card) or just different level of 4 or 5 spell ? I'm sure there's way to have multiple abilities level in just one abilities
Different abilities, up until now i have programmed in to my map so each hero sorta has their item shop built in to themselves, So like i made a dummy ability, "But Photon Cannon" gave it requirements so that you can only use it when you have an open inventory slot, then made triggers to that when a unit uses that ability it gives them the item. sooooo, yeah it would be a huge pain to have to go back and redo everything to make real shops.
why not use a custom UI? Would be much easier
@Antimatterthunder: Go
Have you tried use just button without linking them to abilities (i'm sure there's way for it to show up, not like passive button) There are event for "button is clicked" in trigger using button value from the data editor. It could ease your work.
Ill look in to the Button is Clicked thing for now... @Zifoon I dident thing about a Custom UI, ill look in to that as well, i suppose that would be alot cooler, but for the time being, i think it will be more time effective to do the Button thing since i have a better idea of what i am doing with that as opposed to custom UI, But i will definitely look in to Custom UI, my goal for my map is to have the best and smoothest UI possible.
@Antimatterthunder: Go
There is also a limit of 32 abilities that can be added to a single command card, so keep this in mind. I found this out the hard way by needing 33 abilities (ONE above the max). You can spread the abilities to the various command cards, however. 3 command cards containing 11 abilities each (33 abilities total) works while 1 command card containing 33 abilities will not work.
If you find that you still need more space, a suggestion might be to create a do-nothing ability (of type effect-instant) and then have a trigger activate whenever the do-nothing ability is used that will select another (possibly invisible) unit that has high selection priority so you have access to the other unit's command card without deselecting your current unit. When you hit the 'cancel' button, it should deselect the unit so that you're back to your previous unit selection again.