How can I make this work? There is no such thing as Clicked Units in the tab. There are things like Triggering Unit(this doesn't work). I don't want to do this in the way it is done in Reflexte (with dummy Unit)
Can you clarify how triggering unit didnt work ? Are you sure your event (unit is clicked) is fired but just triggering unit is not referring to the right unit. Just make sure all your unit has the flag unclikable unchecked. (might need to uncheck some other like unselectable or unhightlightable)
Edit: It was cannot be clicked/selected... I recommend you use unit is selected event because the unit is clicked will fire twice( for mouse down and mouse up) If you're killing it right away then its fine :)
I know this is solved but I just figured out why "Triggering Unit" by standard doesn't work with "Unit is Clicked"-event. Its because units by standard have the Unit - Flag "Cannot Be Clicked" filled in by default. Remove it and it will work just fine!
I know this is solved but I just figured out why "Triggering Unit" by standard doesn't work with "Unit is Clicked"-event. Its because units by standard have the Unit - Flag "Cannot Be Clicked" filled in by default. Remove it and it will work just fine!
this would be correct
by default units are set to be "unclickable" turn the flag off in the data editor
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un less you need to recall the killed unit. you can make a behavior with the effect unit clicked and set the click count to 1 and make the effect timed life fate and the units die
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How can I make this work? There is no such thing as Clicked Units in the tab. There are things like Triggering Unit(this doesn't work). I don't want to do this in the way it is done in Reflexte (with dummy Unit)
@Paranoiks: Go
Can you clarify how triggering unit didnt work ? Are you sure your event (unit is clicked) is fired but just triggering unit is not referring to the right unit. Just make sure all your unit has the flag unclikable unchecked. (might need to uncheck some other like unselectable or unhightlightable)
Edit: It was cannot be clicked/selected... I recommend you use unit is selected event because the unit is clicked will fire twice( for mouse down and mouse up) If you're killing it right away then its fine :)
Use something like:
Units selected by (Triggering Player)
Not sure how exactly it's called. It's not an event response.
I know this is solved but I just figured out why "Triggering Unit" by standard doesn't work with "Unit is Clicked"-event. Its because units by standard have the Unit - Flag "Cannot Be Clicked" filled in by default. Remove it and it will work just fine!
For a different take on this, check out the behaviour "Critter Explode" in the data editor.
this would be correct
by default units are set to be "unclickable" turn the flag off in the data editor
un less you need to recall the killed unit. you can make a behavior with the effect unit clicked and set the click count to 1 and make the effect timed life fate and the units die