Currently I have an aura ability which triggers a (create persistent) effect. The persistent effect triggers my (search area) effect and applies a behavior to ally units and the caster (currently +10 armor and +15dmg).
My goal is simple: Each level of the ability I want to modify the armor and damage increase. Here is my problem. NORMALLY, when creating levels for an ability you go to effect-effect and add all your effect (apply buff). I want 3 levels for my aura so I would add 3 effect (apply buff)s to the Effect-Effect field. BUT for an aura ability I have the effect-effect field set to trigger my create persistent.
How else can I set this up so that when the hero levels up he can click on "Hero learn abilities (bottom right command card slot) open up the 2nd submenu and add successive points level after level to this Aura ability using the same command card slot.
Instead of using a persistent effect for the aura, use a behavior. Behaviors can also have periodic effects and are easier to manage. Not sure if that'll solve your problem though because, to be honest, I can't figure out exactly what you're asking.
I'm sorry that was a little confusing. Let's say my ability name is "Aura" my main goal is to have it so that each time I level up I can invest a point into a new level of my "Aura" ability. Starting at Aura 1 next level can advance to Aura 2 and so on. I want it so that my Aura further increases the armor and the damage output each level. I believe I'm right when i say the only way to do this is to create new behaviors for each level and have it apply a new behavior with the modified stats depending on the level.
With my other abilities that are like this I just add the multiple behaviors (the ones linked the differing levels of my Aura ability) to each effect (i.e. (Aura 1 behavior (buff) to Aura 1 effect (apply buff). Then I would add the multiple effects to the 1 ability known as "Aura" But in my case I already have the effect set to a (create persistent). Not sure how to set it up now
Currently I have an aura ability which triggers a (create persistent) effect. The persistent effect triggers my (search area) effect and applies a behavior to ally units and the caster (currently +10 armor and +15dmg).
My goal is simple: Each level of the ability I want to modify the armor and damage increase. Here is my problem. NORMALLY, when creating levels for an ability you go to effect-effect and add all your effect (apply buff). I want 3 levels for my aura so I would add 3 effect (apply buff)s to the Effect-Effect field. BUT for an aura ability I have the effect-effect field set to trigger my create persistent.
How else can I set this up so that when the hero levels up he can click on "Hero learn abilities (bottom right command card slot) open up the 2nd submenu and add successive points level after level to this Aura ability using the same command card slot.
Instead of using a persistent effect for the aura, use a behavior. Behaviors can also have periodic effects and are easier to manage. Not sure if that'll solve your problem though because, to be honest, I can't figure out exactly what you're asking.
@RileyStarcraft: Go
I'm sorry that was a little confusing. Let's say my ability name is "Aura" my main goal is to have it so that each time I level up I can invest a point into a new level of my "Aura" ability. Starting at Aura 1 next level can advance to Aura 2 and so on. I want it so that my Aura further increases the armor and the damage output each level. I believe I'm right when i say the only way to do this is to create new behaviors for each level and have it apply a new behavior with the modified stats depending on the level.
With my other abilities that are like this I just add the multiple behaviors (the ones linked the differing levels of my Aura ability) to each effect (i.e. (Aura 1 behavior (buff) to Aura 1 effect (apply buff). Then I would add the multiple effects to the 1 ability known as "Aura" But in my case I already have the effect set to a (create persistent). Not sure how to set it up now
@Etravex: Go
So you just need to apply more than one effect? Use a Set effect then.
@RileyStarcraft: Go
I need to be able to apply 1 effect (differing effect for each level) at a time. Will Set effect work for this then?