I have been working on a game that has a lot of text-based chat between characters and other story elements in the game. Everything the characters say goes into the Chat pane, and I do this because I am using every other pan for other things (directive, debug, error, objective, etc). I can't use the cinematic pane because it's off on the bottom on top of the console, so it can't be read.
This creates a problem where player's in-game chat will interfere with the story. Something a character says could be pushed off the screen by a player message, or regular player's communication could be pushed off from a character's message. It's annoying, and I'm looking for a way to work around this. Is it possible to direct player's chat somewhere else? Is it possible to separate the game text from the player's chat and fit them both on the front of the screen? Is it possible to move the cinematic text pane to be in a visible and usable spot on the screen?
Any suggestions would be greatly appreciated!
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I have been working on a game that has a lot of text-based chat between characters and other story elements in the game. Everything the characters say goes into the Chat pane, and I do this because I am using every other pan for other things (directive, debug, error, objective, etc). I can't use the cinematic pane because it's off on the bottom on top of the console, so it can't be read.
This creates a problem where player's in-game chat will interfere with the story. Something a character says could be pushed off the screen by a player message, or regular player's communication could be pushed off from a character's message. It's annoying, and I'm looking for a way to work around this. Is it possible to direct player's chat somewhere else? Is it possible to separate the game text from the player's chat and fit them both on the front of the screen? Is it possible to move the cinematic text pane to be in a visible and usable spot on the screen?
Any suggestions would be greatly appreciated!