I'm having a problem with missile animations on a couple created units. I've essentially made duplicates of a Wraith, Battlecruiser and Goliath, and for all units the missiles begin from the "point" that they touch on the ground.
I've tried checking the source of the missiles in actors and whatnot to match the original units but I cant make the missiles source from the weapons like they do on the original units, any help?
My first advice would be to not duplicate. Make your units, actors, effects, etc.. from the 'right click' - 'add object'.
It can be done by duplication pretty easily, but only if you have a working knowledge of the data editor. Starting from scratch is the best bet.
It sounds like maybe the 'attack' actor isn't recognizing your effects. I've noticed a bug where it can happen. it's happened 2 times for me in the last few days (12+ hours a day in the editor.. secrete project.. shhh)... Maybe it's not a bug and I'm just getting burned out from duplication headaches. I quit cold turkey and make everything from scratch now :) no more problems at all.
If you made sure the impact and launch tokens are attached to your effects and it's still not recognizing your changes, delete the attack actor and make a new one. when you make a new one "add object" you only really have to adjust 6 fields. it's pretty quick (better then duplicating IMHO)
Just make sure the impact and launch tokens are on your launch and damage effects.
Art - missile is set to your projectile unit.
Launch Attachement Query is set to the bone where you want the launch effect comming from.
Launch assests+ is set to the launch model and sound
Got it working! Thanks for the tip. It just came down to creating new units, actors and attach method. Definitely think I'm done with the duplicate function.
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I'm having a problem with missile animations on a couple created units. I've essentially made duplicates of a Wraith, Battlecruiser and Goliath, and for all units the missiles begin from the "point" that they touch on the ground.
I've tried checking the source of the missiles in actors and whatnot to match the original units but I cant make the missiles source from the weapons like they do on the original units, any help?
@Diablito816: Go
Bump for help please. I've played with Launch attachment query as well and no luck so far.
@Diablito816: Go
I will try and help.
My first advice would be to not duplicate. Make your units, actors, effects, etc.. from the 'right click' - 'add object'.
It can be done by duplication pretty easily, but only if you have a working knowledge of the data editor. Starting from scratch is the best bet.
It sounds like maybe the 'attack' actor isn't recognizing your effects. I've noticed a bug where it can happen. it's happened 2 times for me in the last few days (12+ hours a day in the editor.. secrete project.. shhh)... Maybe it's not a bug and I'm just getting burned out from duplication headaches. I quit cold turkey and make everything from scratch now :) no more problems at all.
If you made sure the impact and launch tokens are attached to your effects and it's still not recognizing your changes, delete the attack actor and make a new one. when you make a new one "add object" you only really have to adjust 6 fields. it's pretty quick (better then duplicating IMHO)
Just make sure the impact and launch tokens are on your launch and damage effects.
Art - missile is set to your projectile unit.
Launch Attachement Query is set to the bone where you want the launch effect comming from.
Launch assests+ is set to the launch model and sound
Impact map+ is set to the Impact model and sound.
that's it for making your own attack actor. :)
Hope that helps
@Covet78: Go
Got it working! Thanks for the tip. It just came down to creating new units, actors and attach method. Definitely think I'm done with the duplicate function.