That's the way to do it.
Water, by default, is passable as it's only some kind of additional ground texture.
And we should be happy about that as it gives us even more possibilities of customization.
Just either path all the water or the shore region (that'll be enough).
How come marines can pass through the water>!?!??!
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
In the terrain editor, press H to get to the pathing tool
Then pain No Ground Pathing all over the water.
Seriously? That's the only way to do this?
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
That's the way to do it.
Water, by default, is passable as it's only some kind of additional ground texture.
And we should be happy about that as it gives us even more possibilities of customization.
Just either path all the water or the shore region (that'll be enough).
That's kind of a shame. How do you handle things like raising and lowering lava/water then? To dynamically alter paths?
Triggers & alternate water states.
@ST4RKiLL3R: Go
Yeah i have that going just fine. But since the terrain is pretty different when under water the paths are completely different