I've been playing around with Reviving for countless hours now and the only way so far i have figured out is to make a new Abillity with the type "Revive" and then add it to a structure where you can then click it if your unit dies.
I would like to be able to revive a hero using triggers, but there's no action for it.
Allthough there is a native for it:
nativevoidUnitRevive(unitinUnit);
The function doesn't seem to work as i've tryed to use it as a Custom Script, but no luck.
I guess it's a bug and it will be fixed soon (hopefully).
Didn't want to revive this but didn't really want to create another topic just to say that the UnitRevive function mentioned above is working now, just use it in a custom script to revive units using triggers, or in galaxy
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Sounds the Tauren Chieftain's reincarnation to me.
I've been playing around with Reviving for countless hours now and the only way so far i have figured out is to make a new Abillity with the type "Revive" and then add it to a structure where you can then click it if your unit dies.
I would like to be able to revive a hero using triggers, but there's no action for it.
Allthough there is a native for it:
The function doesn't seem to work as i've tryed to use it as a Custom Script, but no luck.
I guess it's a bug and it will be fixed soon (hopefully).
Didn't want to revive this but didn't really want to create another topic just to say that the UnitRevive function mentioned above is working now, just use it in a custom script to revive units using triggers, or in galaxy