I have successfully imported models from WoW into the SC2 Map editor (includes the character, shoulder armor and helmet models). The character model has the select few animations i think will be necessary for my intentions (walk, stand, attack, etc...) needed in its .m3 file and all the textures are working properly. I used the model viewer to check all the animations and they all seem to function as intended. However, when the character model gets put onto a unit, the model is stiff as a board.
To complete my task I need to accomplish for this test importation:
1) Get the unit to animate with the animations that are attached to it.
2) Get the shoulder and helm to get on the model and snap in the right way.
3) Create custom abilities for the unit.
3 is really easy, however I want it to look good with the model I am working on right now so using a SC@ unit would be kind of silly. That aside, I need to locate where I can modify a units animations and link them to the model. Has anyone toyed with this yet? If you have any questions that could help solve this predicament, please let me know. Also, if there are any questions in general (that are relevant to this topic) please feel free to ask.
edit-----------
WOAH! I checked the animations and it looks like I excluded a stand animation. Whoops! Going to change that.
I got the shoulder model to spawn in the right position on game initiation, however, the model is not attached. Anyone know hoe to get it to stay on? I am posting an updated version.
I got the attachments to work, I got another race in the game and got new attachments to work. Hopefully what I've done here can inspire someone to take this to the next step if I fail to push this further myself.
I have successfully imported models from WoW into the SC2 Map editor (includes the character, shoulder armor and helmet models). The character model has the select few animations i think will be necessary for my intentions (walk, stand, attack, etc...) needed in its .m3 file and all the textures are working properly. I used the model viewer to check all the animations and they all seem to function as intended. However, when the character model gets put onto a unit, the model is stiff as a board.
To complete my task I need to accomplish for this test importation:
1) Get the unit to animate with the animations that are attached to it.
2) Get the shoulder and helm to get on the model and snap in the right way.
3) Create custom abilities for the unit.
3 is really easy, however I want it to look good with the model I am working on right now so using a SC@ unit would be kind of silly. That aside, I need to locate where I can modify a units animations and link them to the model. Has anyone toyed with this yet? If you have any questions that could help solve this predicament, please let me know. Also, if there are any questions in general (that are relevant to this topic) please feel free to ask.
edit
-----------WOAH! I checked the animations and it looks like I excluded a stand animation. Whoops! Going to change that.
Ok, so I got part 1 done. Part 2 is what i need help on now.
Here is my map
-Edit-I got the shoulder model to spawn in the right position on game initiation, however, the model is not attached. Anyone know hoe to get it to stay on? I am posting an updated version.
I got the attachments to work, I got another race in the game and got new attachments to work. Hopefully what I've done here can inspire someone to take this to the next step if I fail to push this further myself.
How did you do that? I'm having similar if not the exact same problems