im working on a litte map in which you have to beat some Boss fights with given characters (no leveling or items so i can balance the fights around the given characters)
But I'm having a problem to create Heal abilitys. With the "Create Healer" effect i couldnt create the abilitys that i wanted but maybe I did it wrong. I just want a Heal where i target a unit and it instants adds a certain amount to the health points (like any heal in WoW). Also i would like to do a regenerative effect so the target gets a heal every 3 seconds while the buff lasts (like "renew" in WoW). At last I want to make a shield witch absords a certain amount of damage. Best thing would be if i could give every spell a cast time (like when a tank goes into siege mode)
If anyone has an idea and can describe it with one or two short sentences how to do this (especially the first one) it would be great.
Check out the Queen's Transfusion ability. It uses an effect type called "Modify Unit".
You can modify unit regeneration in a buff-type behavior.
Do you want the shield to absorb a % of damage (like a reduction) or do you want it to be like the protoss shield? You can do both through buff-type behaviors.
All spells can be given cast times (Cast Time Start data field).
i saw thtat the battlecruisder ability from the campaign uses protoss shields to absorb damage. the ability just set maximum shield value to 200. but i think it wouldnt be possible to overwrite the shield effekt with another (e.g.: unit has 100 shield left from 200. but setting shield maximum to 200 wouldnt fill the shield)
I know this is an older Post but i found a great way simulate and instant heal ability.
Create an ability that adds a max vital bonus buff on the targeted unit to how ever much you want the ability to heal for and decrease the behaviors Stat - Duration to .001. The targets current health will increase the exact amount that the behaviors Max vital bonus is set to but the targets max health will drop down to it's original state almost instantly.
Hope this helps someone XD
Well, the Modify Unit effect works much better, tbh. It does exactly what you want without the need of an additional behavior or the 1 frame max hp increase.
Hello,
im working on a litte map in which you have to beat some Boss fights with given characters (no leveling or items so i can balance the fights around the given characters)
But I'm having a problem to create Heal abilitys. With the "Create Healer" effect i couldnt create the abilitys that i wanted but maybe I did it wrong. I just want a Heal where i target a unit and it instants adds a certain amount to the health points (like any heal in WoW). Also i would like to do a regenerative effect so the target gets a heal every 3 seconds while the buff lasts (like "renew" in WoW). At last I want to make a shield witch absords a certain amount of damage. Best thing would be if i could give every spell a cast time (like when a tank goes into siege mode)
If anyone has an idea and can describe it with one or two short sentences how to do this (especially the first one) it would be great.
@Chriggix: Go
Check out the Queen's Transfusion ability. It uses an effect type called "Modify Unit".
You can modify unit regeneration in a buff-type behavior.
Do you want the shield to absorb a % of damage (like a reduction) or do you want it to be like the protoss shield? You can do both through buff-type behaviors.
All spells can be given cast times (Cast Time Start data field).
@Grogian: Go
thx 4 the response
i saw thtat the battlecruisder ability from the campaign uses protoss shields to absorb damage. the ability just set maximum shield value to 200. but i think it wouldnt be possible to overwrite the shield effekt with another (e.g.: unit has 100 shield left from 200. but setting shield maximum to 200 wouldnt fill the shield)
I know this is an older Post but i found a great way simulate and instant heal ability.
Create an ability that adds a max vital bonus buff on the targeted unit to how ever much you want the ability to heal for and decrease the behaviors Stat - Duration to .001. The targets current health will increase the exact amount that the behaviors Max vital bonus is set to but the targets max health will drop down to it's original state almost instantly.
Hope this helps someone XD
Well, the Modify Unit effect works much better, tbh. It does exactly what you want without the need of an additional behavior or the 1 frame max hp increase.
@Kueken531:
LOL thanks Kueken! i dicked around for so long trying to find a way to heal a flat amount and some how i managed to miss that XP