Hey. Going by order of importance, I need some help trying to allow an under-construction structure movement. I've been trying and trying for quite some time, but I can't seem to get it. If that isn't possible, just a movement queue would work fantastic as well, ie; something pushes into it and it moves after construction finishes.
On another less important strain of issues, I've been trying to change the color of the nuke explosion using the model option 'Color'. I changed the white to dark green, but there was no viewable change. I'm unsure why.
The Color field for Models doesn't seem to do anything, use the Tint solution suggested above. Try removing the "Under Construction" behavior for the structure, I believe what that does is disable all abilities while it's being built (and then via validators is auto-removed when construction is finished.)
Thanks for the reply, both of you.
I'll try the tint right now.
@Riley
I thought the exact thing about the 'Under Construction' behavior, but all that did was stop construction, and the building could still not move.
It's a little off putting, because as far as I know that's the only behavior that is connected to that kind of stuff?
I got almost all of the tinting stuff working, but I can't seem to get a certain part of it tinted.
I'm making a souped up version of the Yamato Cannon which, when it impacts, creates a nuclear explosion model. I have the model operating fine, and I've tinted the charge-up and missile, but I can't get the explosion to tint properly.
More importantly, though, I still need help with the building. Still stuck.
Hey. Going by order of importance, I need some help trying to allow an under-construction structure movement. I've been trying and trying for quite some time, but I can't seem to get it. If that isn't possible, just a movement queue would work fantastic as well, ie; something pushes into it and it moves after construction finishes.
On another less important strain of issues, I've been trying to change the color of the nuke explosion using the model option 'Color'. I changed the white to dark green, but there was no viewable change. I'm unsure why.
nobody..?
@Zetal:
Under the actor for the nuclear explosion, add an event (Events+):
Actor Creation
Set Tint (Blah blah blah blah blah)
The Color field for Models doesn't seem to do anything, use the Tint solution suggested above. Try removing the "Under Construction" behavior for the structure, I believe what that does is disable all abilities while it's being built (and then via validators is auto-removed when construction is finished.)
@RileyStarcraft: Go
Thanks for the reply, both of you. I'll try the tint right now.
@Riley I thought the exact thing about the 'Under Construction' behavior, but all that did was stop construction, and the building could still not move. It's a little off putting, because as far as I know that's the only behavior that is connected to that kind of stuff?
@Zetal: Go
I got almost all of the tinting stuff working, but I can't seem to get a certain part of it tinted. I'm making a souped up version of the Yamato Cannon which, when it impacts, creates a nuclear explosion model. I have the model operating fine, and I've tinted the charge-up and missile, but I can't get the explosion to tint properly.
More importantly, though, I still need help with the building. Still stuck.
Even asked a friend about it, but there is still no solution to the building issue. Is it just not possible?
@Zetal: Go
I suppose it isn't. Should it be?