I have a targeted AoE spell that increases the attack and movement speed of friendly units in its area and, mechanically, it works just great. However, I would like for affected units to have the Frenzy graphic (the swirly white stuff) for the duration of the behavior. I've looked at Frenzy and other spells like Contaminate but I just can't seem to figure out how this is done. I'm sure I'm just missing something obvious, so can anybody help?
That's the basics of it; you might also want to check Scale To Host under Flags and then set the Auto Scale Factor to 1.0 (or whatever looks appropriate.) And you may want to change the attachment point, by default the model will attach to the unit's origin, you might want to attach to center or overhead by adding "SOpAttachCenter" or "SOpAttachOverhead" in the Host Site Operations field.
Hi again,
I have a targeted AoE spell that increases the attack and movement speed of friendly units in its area and, mechanically, it works just great. However, I would like for affected units to have the Frenzy graphic (the swirly white stuff) for the duration of the behavior. I've looked at Frenzy and other spells like Contaminate but I just can't seem to figure out how this is done. I'm sure I'm just missing something obvious, so can anybody help?
Make a Model actor of type ModelStyleAnimationContinuousUNIT, in events add:
Behavior.YourSpellHere.On Create Behavior.YourSpellHere.Off Destroy
That's the basics of it; you might also want to check Scale To Host under Flags and then set the Auto Scale Factor to 1.0 (or whatever looks appropriate.) And you may want to change the attachment point, by default the model will attach to the unit's origin, you might want to attach to center or overhead by adding "SOpAttachCenter" or "SOpAttachOverhead" in the Host Site Operations field.
@RileyStarcraft: Go
Ooh, thanks. :)
One problem, though, is that once the behavior ends the model doesn't go away. Did I do something wrong here?
@BanelingAspect: Go
Yes you typed something into the Target field. Maybe a typo?
@RileyStarcraft: Go
Ohhh, okay. I'm... not exactly sure how that got there. O.o
But it works perfectly now. Thanks a bunch! :D