As the title states: How do I stop doodads becoming transparent when viewed from certain angles? I'm using the doodad Korhal building and want to be able to control when the buildings become visible/invisible via triggers/actor messages. I've tried searching but can't find anything related. Any suggestions?
Thank you for the proper name. Did another search and found out you need to edit a Data field. Would you know how to use triggers and either actor messages or the catalog function to change the occlusion field to none?
One way to change occlusion in-game is to copy the doodad model in the Models tab, set its occlusion to none in data, then use Model Swap actor messages to switch the doodad actor's model between the original and the copy.
If you only want to stop the occlusion functionality forever then obviously just edit the model data.
A interesting suggestion but not what I would like. I don't want to deal with needing to edit lots of models, which I assume will add to the game size.
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As the title states: How do I stop doodads becoming transparent when viewed from certain angles? I'm using the doodad Korhal building and want to be able to control when the buildings become visible/invisible via triggers/actor messages. I've tried searching but can't find anything related. Any suggestions?
All to do with occlusion height.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you for the proper name. Did another search and found out you need to edit a Data field. Would you know how to use triggers and either actor messages or the catalog function to change the occlusion field to none?
Nope, dont do triggers, try asking SoulCarveRR.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
One way to change occlusion in-game is to copy the doodad model in the Models tab, set its occlusion to none in data, then use Model Swap actor messages to switch the doodad actor's model between the original and the copy. If you only want to stop the occlusion functionality forever then obviously just edit the model data.
@zorbotron: Go
A interesting suggestion but not what I would like. I don't want to deal with needing to edit lots of models, which I assume will add to the game size.