I'm trying to make a map similar to nexus wars based on a wc3 map. Anyhow When the units train instead of running along the top lane they almost always go to the bottom through auto pathing is there a way to fix this? I even added allowable ground pathing allong the top lane to make sure.
You could add additional move orders to the trigger. Make a point in the correct lane near the base and order the units to move to that point, then move to the destination using "after existing orders" instead of "replace existing orders."
I fixed it. I just had to make the target region like 5 or 6 times larger then it was so it covered the entire top of the base causing the center of the region to be big enough to cover an area for both lanes to auto path properly.
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I'm trying to make a map similar to nexus wars based on a wc3 map. Anyhow When the units train instead of running along the top lane they almost always go to the bottom through auto pathing is there a way to fix this? I even added allowable ground pathing allong the top lane to make sure.
You could add additional move orders to the trigger. Make a point in the correct lane near the base and order the units to move to that point, then move to the destination using "after existing orders" instead of "replace existing orders."
@Uplo: Go
Is there a way to do that without looking for if they built in the top or bottom lane? Right now the trigger is this
I fixed it. I just had to make the target region like 5 or 6 times larger then it was so it covered the entire top of the base causing the center of the region to be big enough to cover an area for both lanes to auto path properly.