Okay our group has a particularly tricky problem today and I am hoping someone here might be able to help. What we are attempting to do is make a builder unit (like an SCV) use the Void Ray Beam animation and go from him to the building. In essence appearing almost like a unit welding the building into existence. The issue we are having is knowing which actors to use in order to make this happen. Normally we wouldn't have a problem but the Void Ray beam animation information like how it is used, where it appears and impacts, seems spread over several actors making it a tad more tricky than other animations. Any thoughts, suggestions, or answers would be greatly appreciated.
I believe you would want the "void ray attack" actor. I tried to make a unit use the mothership beam attack, and ended up making it work other than the fact that it would continue to shoot after the unit was dead (I also used the mothership's persistent beam so it functioned like the VR's) Since you don't need the damage you wouldn't need the damage effects tied in.
I don't think that will help much to be honest, but it might.
I would tell you everything I did with the mothership attack but I deleted it all because it frustrated me quite a bit trying to get the beam to stop when it should have-so I scrapped that and moved on to a different option.
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Okay our group has a particularly tricky problem today and I am hoping someone here might be able to help. What we are attempting to do is make a builder unit (like an SCV) use the Void Ray Beam animation and go from him to the building. In essence appearing almost like a unit welding the building into existence. The issue we are having is knowing which actors to use in order to make this happen. Normally we wouldn't have a problem but the Void Ray beam animation information like how it is used, where it appears and impacts, seems spread over several actors making it a tad more tricky than other animations. Any thoughts, suggestions, or answers would be greatly appreciated.
I believe you would want the "void ray attack" actor. I tried to make a unit use the mothership beam attack, and ended up making it work other than the fact that it would continue to shoot after the unit was dead (I also used the mothership's persistent beam so it functioned like the VR's) Since you don't need the damage you wouldn't need the damage effects tied in.
I don't think that will help much to be honest, but it might.
I would tell you everything I did with the mothership attack but I deleted it all because it frustrated me quite a bit trying to get the beam to stop when it should have-so I scrapped that and moved on to a different option.