So i have a problem. On my map (AOS) i have Neutral player (comp) who control creeps,and if i use function "Share Vision with player" players who ally with neutral player (and share vision) SEE ALL MAP WITHOUT FOG OF WAR!
No units placed.
Seems obvious then? Player 0 is 'gaia' and behaves completely different from all other players by default. Simply grab another player (12, 6, 1 for all I care) and use that for your creepiness. I also think that neutral units are automatically 'rescueable' by moving up close to them.
Seems obvious then? Player 0 is 'gaia' and behaves completely different from all other players by default. Simply grab another player (12, 6, 1 for all I care) and use that for your creepiness. I also think that neutral units are automatically 'rescueable' by moving up close to them.
I cant! i am making 7x7 AOS map! its will be the revolution... 14 players aos map...
It isn't computer controlled by default. Make sure you double check that, its a possible solution.
I was reading somewhere that there is a stupid amount of users avaliable, if I remember, they said like 36 slots in total, but only 16 could be players. However they managed to add those extra slots for computers may be something to look into.
I don't know if I believe it, but who knows, worth a shot if your still in a pinch.
Player 0, regardless of who controls it, is granted active vision of entire map (and I could not figure out how to turn that off).
However, giving active vision of a unit should work. At the beginning do something like, pick every unit in map belonging to sentinel and give vision of picked unit to players 1, 2, 3, 4, 5, 6, 7. And then, whenever new units are created (which I assume is done by a trigger anyway), simply Give vision of last created unit to players 1, 2, 3, 4, 5, 6, 7. Should only be a couple extra actions (but then you know there's always complications...)
Player 0, regardless of who controls it, is granted active vision of entire map (and I could not figure out how to turn that off).
However, giving active vision of a unit should work.At the beginning do something like, pick every unit in map belonging to sentinel and give vision of picked unit to players 1, 2, 3, 4, 5, 6, 7.And then, whenever new units are created (which I assume is done by a trigger anyway), simply Give vision of last created unit to players 1, 2, 3, 4, 5, 6, 7.Should only be a couple extra actions (but then you know there's always complications...)
Is here a way to directly change visibility modifier of the player 0?
So i have a problem. On my map (AOS) i have Neutral player (comp) who control creeps,and if i use function "Share Vision with player" players who ally with neutral player (and share vision) SEE ALL MAP WITHOUT FOG OF WAR! No units placed.
This is strange. Nothing like this in WC3.
1. Can some one confirm this?
2. How to fix it?
3. Why this happens?
Neutral player as in player 0?
-yes
Seems obvious then? Player 0 is 'gaia' and behaves completely different from all other players by default. Simply grab another player (12, 6, 1 for all I care) and use that for your creepiness. I also think that neutral units are automatically 'rescueable' by moving up close to them.
@Mozared: Go
No, neutral units are neutral, not rescuable by default.
I cant! i am making 7x7 AOS map! its will be the revolution... 14 players aos map...
I need some solution.
@CEMEHbl4:
Your solution is intelligent use of trigger-action Share Vision of Unit
WOW! this actually may be a solution!!
Really thx... will try it later...
@CEMEHbl4: Go
How about making neutral player (0) controlled by computer ?
its already a computer
@CEMEHbl4: Go
It isn't computer controlled by default. Make sure you double check that, its a possible solution.
I was reading somewhere that there is a stupid amount of users avaliable, if I remember, they said like 36 slots in total, but only 16 could be players. However they managed to add those extra slots for computers may be something to look into.
I don't know if I believe it, but who knows, worth a shot if your still in a pinch.
@7MM3:
Player 0, regardless of who controls it, is granted active vision of entire map (and I could not figure out how to turn that off).
However, giving active vision of a unit should work. At the beginning do something like, pick every unit in map belonging to sentinel and give vision of picked unit to players 1, 2, 3, 4, 5, 6, 7. And then, whenever new units are created (which I assume is done by a trigger anyway), simply Give vision of last created unit to players 1, 2, 3, 4, 5, 6, 7. Should only be a couple extra actions (but then you know there's always complications...)
Is here a way to directly change visibility modifier of the player 0?
bump