Can anyone think of a way to make a weapon that penetrates though enemies.
I specifically want Tychus' chaingun to penetrate through the zombies on my map, since he has a massive gun and they are so small it seems only normal, and also he needs balancing with the other characters.
The best example I can think of would be the hellion flamethrower. They use some kind of periodic search effect with offsets for each period (to make the search effect happen at a different location each period). I'd have to experiment with it to make it work for Tychus though.
The only problem with that is that the range of it is fixed, so the flames always go X distance. Sorry for not being clear but I'd like for the bullet to hit an enemy then also travel another 2units further since the bullet will slow down. So if the unit is right next Tychus then the the bullet is only going to travel about 2.5units. But if the unit is 5units away from Tychus then the bullet is going to travel about 7. Sorry about *units* :D I've no idea what units SC2 uses...
Turns out it was fairly simple... :D I am pretty useless with the Data Editor but I just made the Offsets on the Search part of the effect start at the Target Unit/Point. I pretty much copied the Hellion then made those changes. I didn't think it would work since I didn't know what to set the Offset end point as but I just put that as the Target Unit/Point and it works.
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Can anyone think of a way to make a weapon that penetrates though enemies. I specifically want Tychus' chaingun to penetrate through the zombies on my map, since he has a massive gun and they are so small it seems only normal, and also he needs balancing with the other characters.
@Kallb123: Go
The best example I can think of would be the hellion flamethrower. They use some kind of periodic search effect with offsets for each period (to make the search effect happen at a different location each period). I'd have to experiment with it to make it work for Tychus though.
The only problem with that is that the range of it is fixed, so the flames always go X distance. Sorry for not being clear but I'd like for the bullet to hit an enemy then also travel another 2units further since the bullet will slow down. So if the unit is right next Tychus then the the bullet is only going to travel about 2.5units. But if the unit is 5units away from Tychus then the bullet is going to travel about 7. Sorry about *units* :D I've no idea what units SC2 uses...
@Kallb123: Go
That I'm not sure how to accomplish. Some of what you want is pretty complex. Maybe someone else has some ideas there.
Turns out it was fairly simple... :D I am pretty useless with the Data Editor but I just made the Offsets on the Search part of the effect start at the Target Unit/Point. I pretty much copied the Hellion then made those changes. I didn't think it would work since I didn't know what to set the Offset end point as but I just put that as the Target Unit/Point and it works.