To know exactly how to do it you would need to tell us how you plan to start your minigames (Are they run by triggers? or just already set up on the field. If they are run by trigger at the insert points have an action that runs the desired trigger. If they are already set up on the field just make an action that teleports the players there. Note if you have a large amount of different possible minigames you might want to use a loop rather than copying and pasting over and over
I'm not certain exactly what you are asking for but I think you asking how to make a system for wining or losing the entire game based on which player won the most mini games? Basically just make a global array integer variable called "Wins" or something like that make it as big as you have players so if you have 12 players it should be size 12. Then go to whatever triggers control your mini-game win conditions (if those are the triggers your trying to make please clarify and tell me the rules of the mini-games well) and set Wins[player number of the player who just won the mini-game] + 1 then check if there score is enough to win the game (I don't know what your final victory condition is but I imagine you just have to win a certain amount of games which you can just do with an if then else and an integer comparison). I know thats all a bit vague but your description is also very vague you will need to clarify it if you want better instructions.
Hi all, I need a trigger for choose random from the mini-game, a game and after, choose again a random mini-game, max 8!
Example Uther party in warcraft3. Who can help me pls?
To know exactly how to do it you would need to tell us how you plan to start your minigames (Are they run by triggers? or just already set up on the field. If they are run by trigger at the insert points have an action that runs the desired trigger. If they are already set up on the field just make an action that teleports the players there. Note if you have a large amount of different possible minigames you might want to use a loop rather than copying and pasting over and over
(general idea of how to do it without a loop)
(general idea of how to do it with a loop)
Thats how I would do it anyway. Hope it helps
and for set conditions for win/lost for all mini-games?
I'm not certain exactly what you are asking for but I think you asking how to make a system for wining or losing the entire game based on which player won the most mini games? Basically just make a global array integer variable called "Wins" or something like that make it as big as you have players so if you have 12 players it should be size 12. Then go to whatever triggers control your mini-game win conditions (if those are the triggers your trying to make please clarify and tell me the rules of the mini-games well) and set Wins[player number of the player who just won the mini-game] + 1 then check if there score is enough to win the game (I don't know what your final victory condition is but I imagine you just have to win a certain amount of games which you can just do with an if then else and an integer comparison). I know thats all a bit vague but your description is also very vague you will need to clarify it if you want better instructions.
@DirectorOfTheUED: Go
Hi again, i have a problem, the first trigger with out loop, don't run how I can fix it for work?
pls help