This is my first post to the forum, as I entered the big universe of Galaxy Editor just two days ago and, as I expect everyone before me, I'm struggling to do the simplest things, and slowly learning. I usually wouldn't post for help and try to spend hours figuring out something, but I already did spend those hours and I'm really stuck.
My problem is this: how do I refit a single unit with a weapon? My goal is to make the bunker equippable with the shrike turret, but so that the player would have to equip every bunker separately if they want it (I already know how to upgrade all the bunkers with shrike turrets).
Besides, I had heard something like this was supposed to appear on the Battlecruiser, letting the player decide whether to fit the Yamato Cannon or the – I believe it was called – Plasma Cannon; I guess that would use the same principle, am I wrong?
Though I am sure there is a simpler way to attach a weapon and a turret to a unit, I have done like this: I have created a separate unit already equipped with the Shrike Turret and created an Ability to morph the single bunker into that new unit; but even with this workaround, I am experiencing two problems: first was that model wouldn't change on morphing complete; the strange fact is that, even though the name and the stats (including weapon stats) change, I would assume I could still use it to shoot as if it was morphed – though it doesn't. Then I've looked upon other buildings that have this ability, like the Spire into a Greater Spire: I added this to the starting Bunker: AbilMorph.*.Finish | MorphFrom Bunker, MorphTo EquippedBunker => Destroy; and this to the target Bunker: AbilMorph.*.Finish | MorphFrom Bunker, MorphTo EquippedBunker => Create. The original Bunker Destroys itself fine, but no new Bunker is created, so I am left with a Blank Space.
Thanks in advance for your help,
Veren
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Hello to everyone,
This is my first post to the forum, as I entered the big universe of Galaxy Editor just two days ago and, as I expect everyone before me, I'm struggling to do the simplest things, and slowly learning. I usually wouldn't post for help and try to spend hours figuring out something, but I already did spend those hours and I'm really stuck.
My problem is this: how do I refit a single unit with a weapon? My goal is to make the bunker equippable with the shrike turret, but so that the player would have to equip every bunker separately if they want it (I already know how to upgrade all the bunkers with shrike turrets).
Besides, I had heard something like this was supposed to appear on the Battlecruiser, letting the player decide whether to fit the Yamato Cannon or the – I believe it was called – Plasma Cannon; I guess that would use the same principle, am I wrong?
Though I am sure there is a simpler way to attach a weapon and a turret to a unit, I have done like this: I have created a separate unit already equipped with the Shrike Turret and created an Ability to morph the single bunker into that new unit; but even with this workaround, I am experiencing two problems: first was that model wouldn't change on morphing complete; the strange fact is that, even though the name and the stats (including weapon stats) change, I would assume I could still use it to shoot as if it was morphed – though it doesn't. Then I've looked upon other buildings that have this ability, like the Spire into a Greater Spire: I added this to the starting Bunker: AbilMorph.*.Finish | MorphFrom Bunker, MorphTo EquippedBunker => Destroy; and this to the target Bunker: AbilMorph.*.Finish | MorphFrom Bunker, MorphTo EquippedBunker => Create. The original Bunker Destroys itself fine, but no new Bunker is created, so I am left with a Blank Space.
Thanks in advance for your help,
Veren