If I was at home I would just test this really quickly, but does anyone know what happens if you put a unit's starting health higher than it's max health?
I am trying to overcome an issue with upgrades not working with over like 127 (or so) effects, and so I want to not upgrade the starting health and just upgrade the max health. I would just try and set the starting health to whatever the max would be with whatever the highest upgrade would be, and and hope that it would just get capped to whatever the actual current upgrade would bring the max to.
If I was at home I would just test this really quickly, but does anyone know what happens if you put a unit's starting health higher than it's max health?
I am trying to overcome an issue with upgrades not working with over like 127 (or so) effects, and so I want to not upgrade the starting health and just upgrade the max health. I would just try and set the starting health to whatever the max would be with whatever the highest upgrade would be, and and hope that it would just get capped to whatever the actual current upgrade would bring the max to.
pretty sure starting health just caps at max health (starting health only affects how much it has when it's first made, and cannot go over max health)
@jwebbb01: Go
Sweet, that would fix my problem then :). Thank you sir.