Hello, I can't figure out how to save lighting changes to a map. I see the change when I view the map on the editor but when I go to test it, it goes back to the default lighting. I'm not to good with the editor so if you could put instructions for how to do it that would be nice.
Are you using the lighting editor? They should save automatically.
If so, are you modifying a pre-existing light set? Like, Aiur (Aiur), or making a new one (Ctrl + N)?
And to view them in-game, make sure you apply them with triggers (Environment > Set Lighting, or simply 'Set Lighting') or go into the data editor, go under Terrain Texture Sets, find your current terrain texture set and modify the lighting there.
Let me know if that was explained poorly, I'm not the best at explaining things. >.<
Thanks alot s3rius! That simple line saved my day :)
This works on melee and custom settings.
Im pasting text from thread "Custom lighting on melee map(?)" Triggers should look something like this:
- - -
EVENTS:
Game - Map initialization
ACTIONS:
Environment - Set lighting to Terhonator, blending over 0.0 seconds
Melee - Set melee starting resources for all players
Melee - Create melee starting units for all players
Melee - Start the melee AI for all computer players
Melee - Set default melee options for all players
"Terhonator" is name of my custom lighting, this could be "Mar Sara" or anything else too. Just click red "light" word on bottom of window. Easiest way to find your custom lighting is select it from "None" category. I don't know do u need something special triggers for night/day cycle lightning but at least this works for my green test light.
Hello, I can't figure out how to save lighting changes to a map. I see the change when I view the map on the editor but when I go to test it, it goes back to the default lighting. I'm not to good with the editor so if you could put instructions for how to do it that would be nice.
Sorry for the bump but i have the same issue, how do i save a light change?
Use a trigger action to apply the lighting in-game:
@gurluas: Go
Are you using the lighting editor? They should save automatically. If so, are you modifying a pre-existing light set? Like, Aiur (Aiur), or making a new one (Ctrl + N)?
And to view them in-game, make sure you apply them with triggers (Environment > Set Lighting, or simply 'Set Lighting') or go into the data editor, go under Terrain Texture Sets, find your current terrain texture set and modify the lighting there.
Let me know if that was explained poorly, I'm not the best at explaining things. >.<
Thanks alot s3rius! That simple line saved my day :)
This works on melee and custom settings.
Im pasting text from thread "Custom lighting on melee map(?)" Triggers should look something like this:
- - -
"Terhonator" is name of my custom lighting, this could be "Mar Sara" or anything else too. Just click red "light" word on bottom of window. Easiest way to find your custom lighting is select it from "None" category. I don't know do u need something special triggers for night/day cycle lightning but at least this works for my green test light.