Has anyone found out how to use them "correctly" like blizzard does?
By that i mean the doodad Bridges, not the "terrainObjects" (which do work fine, but do look strange below them).
I took a look at the Campaign missions, and blizzard uses in fact the real "doodads" (Mar sara Bridge for example), with a "nobuild" pathing under them and a High of 8.11. That does work to a degree, but if i do that, units on the bridge have only sight on things on the bridge itself, which is annoying (i guess its because the unit itself is still considerd High 0.0, and the cliffs are 8.0).
I played a bit around in the campaign mission Rainer03 (Zero Hours), and it seems that the terrain under the bridge has the same high as the cliffs (Cliff High 2), BUT is shown as Cliff High 1 (you can test this, if you try to lower the terrain under the bridge, it gets actually higher the first time you lower the terrain... ). However, i did not find any terrainobjects on the map...
Has anyone found out how to use them "correctly" like blizzard does?
By that i mean the doodad Bridges, not the "terrainObjects" (which do work fine, but do look strange below them). I took a look at the Campaign missions, and blizzard uses in fact the real "doodads" (Mar sara Bridge for example), with a "nobuild" pathing under them and a High of 8.11. That does work to a degree, but if i do that, units on the bridge have only sight on things on the bridge itself, which is annoying (i guess its because the unit itself is still considerd High 0.0, and the cliffs are 8.0). I played a bit around in the campaign mission Rainer03 (Zero Hours), and it seems that the terrain under the bridge has the same high as the cliffs (Cliff High 2), BUT is shown as Cliff High 1 (you can test this, if you try to lower the terrain under the bridge, it gets actually higher the first time you lower the terrain... ). However, i did not find any terrainobjects on the map...
"bumb"