I've seen lot of maps having a team called "Watchers" and people in there gettin tagged with "Spectators".
I tried to reproduce that on my map. It simply don't work. I have 6 teams, I want a 7th one as the spectators one.
If I use "(none)" as race for the spectator player in player properties, nothing happens.
If I define that player as "Watcher" in game variants, all teams are fucked up in Lobby and i've got 9 slots in the team 1, even if I place it in a sperate 7th team. No Watchers or Spectators yet.
If I define that player as "Spectator" in game variants, nothing happen. The team is still "Team 7" and the tag is not here.
No matter if I mix this 3 things, nothing happen.
So how to make that "Watcher" team in addition to my 6-oneplayer-teams ?
k. this example I tell you how to set up a 3v3 game with 3 watchers.
- first open up player properties (map -> player properties)
- in the players tab set every player you like to add the controller to user. (all the real players + watchers)
so if you have 6 players and 3 watchers you set player 1 to 9 the controller to users.
- now open up: map -> game variants.
- create a new variant and right click it to set it to default.
- name the variant any name and give it a basic description.
- now we go to the game type tab.
- set category to custom and add your own like you normally would.
- set mode also to custom and also add your own stuff there.
- new set max team size to 3. this only affects the team that play the game so while max team size is 3 your watchers team may be 6.
- go to attributes tab.
- set (game)teams to the amount of normal teams you would have (without the watchers) and lock it. (in my case 2 teams)
- set in (player)Controller and set them all to open (don't lock them)
- set in (player)participant role player 1 to 6 to participant and player 7-9 to watcher (again don't lock)
- set in (player)teams [your amount of teams] player 1-6 to the right teams. (don't lock) leave player 7-9 to none.
for the teams set:
player 1 to team 1 [1]
player 2 to team 2 [1]
player 3 to team 1 [2]
player 4 to team 2 [2]
player 5 to team 1 [3]
player 6 to team 2 [3]
and all done.
now if correct and people are in the map lobby they can right click there name and make them self watchers (and creating a new watchers team)
I am having trouble getting spectators working in my game, and I don't see the 'Player Participant Role' thing which seems pretty crucial. Was this moved or changed recently?
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Heya,
I've seen lot of maps having a team called "Watchers" and people in there gettin tagged with "Spectators".
I tried to reproduce that on my map. It simply don't work. I have 6 teams, I want a 7th one as the spectators one.
If I use "(none)" as race for the spectator player in player properties, nothing happens.
If I define that player as "Watcher" in game variants, all teams are fucked up in Lobby and i've got 9 slots in the team 1, even if I place it in a sperate 7th team. No Watchers or Spectators yet.
If I define that player as "Spectator" in game variants, nothing happen. The team is still "Team 7" and the tag is not here.
No matter if I mix this 3 things, nothing happen.
So how to make that "Watcher" team in addition to my 6-oneplayer-teams ?
@Sntenshi: Go
Free Bump, interested as well.
k. this example I tell you how to set up a 3v3 game with 3 watchers.
- first open up player properties (map -> player properties)
- in the players tab set every player you like to add the controller to user. (all the real players + watchers)
so if you have 6 players and 3 watchers you set player 1 to 9 the controller to users.
- now open up: map -> game variants.
- create a new variant and right click it to set it to default.
- name the variant any name and give it a basic description.
- now we go to the game type tab.
- set category to custom and add your own like you normally would.
- set mode also to custom and also add your own stuff there.
- new set max team size to 3. this only affects the team that play the game so while max team size is 3 your watchers team may be 6.
- go to attributes tab.
- set (game)teams to the amount of normal teams you would have (without the watchers) and lock it. (in my case 2 teams)
- set in (player)Controller and set them all to open (don't lock them)
- set in (player)participant role player 1 to 6 to participant and player 7-9 to watcher (again don't lock)
- set in (player)teams [your amount of teams] player 1-6 to the right teams. (don't lock) leave player 7-9 to none.
for the teams set:
player 1 to team 1 [1]
player 2 to team 2 [1]
player 3 to team 1 [2]
player 4 to team 2 [2]
player 5 to team 1 [3]
player 6 to team 2 [3]
and all done.
now if correct and people are in the map lobby they can right click there name and make them self watchers (and creating a new watchers team)
Is it possible to activate spectators/watchers in a public game?
I am having trouble getting spectators working in my game, and I don't see the 'Player Participant Role' thing which seems pretty crucial. Was this moved or changed recently?