Would it not be a good idea to produce a map with a great deal of lighting effects (omni lights for example), if you are hoping to make it widely playable? I've always run SC2 on ultra, though today when testing a map, I went down to medium to see what it would look like. All the lighting effects disappeared, and it was rendered unplayable as you could not see a thing. Do you think enough people play at lower settings for this to be a consideration when making a map?
I've considered this as well. I'd have to say that if your map is making heavy use of darkness vs. lighting effects, you should include an option to change the lighting @ start-time.
That's a trigger or two & some decently easy lighting editing.
While the map will probably not be as good, I imagine that with a bit of effort, you can make it similar.
meh, it just looks too good at good quality. im not makinmg DotA. im making a fun map for my friends and i, and if others dig it, then awesome. my map lighting will be forced as is (ive got a level that would be unplayable at 'medium' settings. oh well, comps will get much better in the coming months / years. you know how fast pc's upgrade, and a new game usually instigagtes new computers from the real gamer / fans out there anyways. and my computer is kick ass, everyhting on ultra. damn it looks nice.
edit; i WOULD include this if i could change the lighting per player. but ive encountered that the lighting is the same for all players and you cant distinguish settings for just one player. that sucks though too. a lot of cool 'local' effects could be drawn from playing with the lighting but if you have lighting effect one player (say for when theyre dmged etc...) itll make it that same effect for another polayer even when they arent damaged.....
2nd edit; you know, you could just change the 'low quality' model field on the lights / vital things to make the level playable for even the people with horrible graphic options. it would force them to show the lights, but still allow for worse effects / models, though probably making their game choppy..... just an alternative to stick it ot the ones with bad computers... :)
Would it not be a good idea to produce a map with a great deal of lighting effects (omni lights for example), if you are hoping to make it widely playable? I've always run SC2 on ultra, though today when testing a map, I went down to medium to see what it would look like. All the lighting effects disappeared, and it was rendered unplayable as you could not see a thing. Do you think enough people play at lower settings for this to be a consideration when making a map?
@AmelieCL: Go
I've considered this as well. I'd have to say that if your map is making heavy use of darkness vs. lighting effects, you should include an option to change the lighting @ start-time.
That's a trigger or two & some decently easy lighting editing.
While the map will probably not be as good, I imagine that with a bit of effort, you can make it similar.
meh, it just looks too good at good quality. im not makinmg DotA. im making a fun map for my friends and i, and if others dig it, then awesome. my map lighting will be forced as is (ive got a level that would be unplayable at 'medium' settings. oh well, comps will get much better in the coming months / years. you know how fast pc's upgrade, and a new game usually instigagtes new computers from the real gamer / fans out there anyways. and my computer is kick ass, everyhting on ultra. damn it looks nice.
edit; i WOULD include this if i could change the lighting per player. but ive encountered that the lighting is the same for all players and you cant distinguish settings for just one player. that sucks though too. a lot of cool 'local' effects could be drawn from playing with the lighting but if you have lighting effect one player (say for when theyre dmged etc...) itll make it that same effect for another polayer even when they arent damaged.....
2nd edit; you know, you could just change the 'low quality' model field on the lights / vital things to make the level playable for even the people with horrible graphic options. it would force them to show the lights, but still allow for worse effects / models, though probably making their game choppy..... just an alternative to stick it ot the ones with bad computers... :)