I've got an interesting problem that I think I have a possible solution for but don't know enough about the editor to implement either. I'd like to solicit the good sc2mapster community for some help (or at least a finger pointing me in the right direction).
The situation is thus: I've created a custom map which has removed flying units as well as has removed flight from certain Terran structures. Unfortunately, removing flight from Terran structures such as the Barracks and the Factory has created a game play issue where once a player drops one of these, it is there for good. Terran player, however, are used to being able to reposition their structures in order to build Tech Lab or Reactor addons. I've had instances during Playtesting where a Terran player will throw down a Barracks or Factory in an area which now prevents them from building the upgrade addons.
I've thought of a possible solution to this issue: When a player goes to build a factory or barracks, they are provided with the ghost silhouette and footprint of the fully constructed structure with the addon attached. This way they get to see how much area they are ultimately going to need if they choose to build the addon.
Now I'm guessing that I need to fiddle with the "ghost" footprint model and the footprint itself in some fashion. I'm going to try experimenting but is there someone out there that can help me along so that I don't waste too much time on my experiments?
If you turn on the advanced options (middle button on the data editor next to the field search bar), you can change the placement footprint from 3x3 to 3x3(2x2 addon). However, that will actually prevent players from building a barracks if there isn't room for an addon.
EDIT: The actual green skeleton barracks you see is a model and unfortunately there is no rax+tech lab model. Somehow the barracks/factory/starport build tech lab manages to put the two models together, so you might look at how it does it.
If you turn on the advanced options (middle button on the data editor next to the field search bar), you can change the placement footprint from 3x3 to 3x3(2x2 addon). However, that will actually prevent players from building a barracks if there isn't room for an addon.
This is exactly what I'm looking for. I'll look into this. Thanks.
Quote:
EDIT: The actual green skeleton barracks you see is a model and unfortunately there is no rax+tech lab model. Somehow the barracks/factory/starport build tech lab manages to put the two models together, so you might look at how it does it.
This is what I was intending to try and figure out but wasn't having any luck.
Hi,
I've got an interesting problem that I think I have a possible solution for but don't know enough about the editor to implement either. I'd like to solicit the good sc2mapster community for some help (or at least a finger pointing me in the right direction).
The situation is thus: I've created a custom map which has removed flying units as well as has removed flight from certain Terran structures. Unfortunately, removing flight from Terran structures such as the Barracks and the Factory has created a game play issue where once a player drops one of these, it is there for good. Terran player, however, are used to being able to reposition their structures in order to build Tech Lab or Reactor addons. I've had instances during Playtesting where a Terran player will throw down a Barracks or Factory in an area which now prevents them from building the upgrade addons.
I've thought of a possible solution to this issue: When a player goes to build a factory or barracks, they are provided with the ghost silhouette and footprint of the fully constructed structure with the addon attached. This way they get to see how much area they are ultimately going to need if they choose to build the addon.
Now I'm guessing that I need to fiddle with the "ghost" footprint model and the footprint itself in some fashion. I'm going to try experimenting but is there someone out there that can help me along so that I don't waste too much time on my experiments?
Thanks, -z
@zenasprime: Go
bump
If you turn on the advanced options (middle button on the data editor next to the field search bar), you can change the placement footprint from 3x3 to 3x3(2x2 addon). However, that will actually prevent players from building a barracks if there isn't room for an addon.
EDIT: The actual green skeleton barracks you see is a model and unfortunately there is no rax+tech lab model. Somehow the barracks/factory/starport build tech lab manages to put the two models together, so you might look at how it does it.
This is exactly what I'm looking for. I'll look into this. Thanks.
This is what I was intending to try and figure out but wasn't having any luck.