I've looked at every thread about cliff validators but I still can't find out how to get these stupid things to work right.
I have a Switch effect set to 3 launch missile effects. And I want the switch effect to switch between them based on the cliff height of the target.
But I can't get it to work for the life of me. I have the validator's target unit set to effect "target point" and the target other set to "source point" but the validators fail every time.
I have the Validator's "Value" field set to "0" does that have anything to do with it?
Blizz doesn't use cliff validators in their effects for the beta. Maybe they're just bugged?
not really an expert here but that sounds not too easy :)
I would maybe do one of the following two options:
1. make only two effects instead of three and just check if the target is on a cliff or not.
2. Make the effect dependant on the source height/cliff. It might not be the wanted solution though but it sounds easier to me.
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I've looked at every thread about cliff validators but I still can't find out how to get these stupid things to work right.
I have a Switch effect set to 3 launch missile effects. And I want the switch effect to switch between them based on the cliff height of the target.
But I can't get it to work for the life of me. I have the validator's target unit set to effect "target point" and the target other set to "source point" but the validators fail every time.
I have the Validator's "Value" field set to "0" does that have anything to do with it?
Blizz doesn't use cliff validators in their effects for the beta. Maybe they're just bugged?
not really an expert here but that sounds not too easy :) I would maybe do one of the following two options: 1. make only two effects instead of three and just check if the target is on a cliff or not. 2. Make the effect dependant on the source height/cliff. It might not be the wanted solution though but it sounds easier to me.