First and foremost: Thanks for reading and (in advance) helping.
I've been trotting along making my map for about 3-4 weeks now. Got some complex and long triggers, etc, etc. I was making GREAT progress....until I got to making new units.
Holy Shit. How could this have been messed up any more by Blizzard, I don't know. Alright, it's late, I'm a little pissed since I have (no joke) been trying to duplicate a marauder for at least 1.5 hours now. 1.5 HOURS! I'm going nuts.
Little side note: I have looked at countless tutorials, trust me it's the first place i look, I also understand Units, Actors, Models....blaw blaw blaw.
/Rant
Here's my issue I want to make a new unit that's basically a marauder (Ill deal with the model and size on my own), I have tried duplicating him 2 ways. 1) Duplicate the unit and select everything, then go in and change names/values for everything I need different from the melee marauder. 2) Create a "new" unit and a "new" actor, "new" everything, but then I just "base" it and copy its values from the original marauder.
Needless to say, neither of these have worked. The issue comes into play with the fat bastard's attack. It either has no sound/looks like it's missing an actor or launch point on the model, other times the unit, no joke, RUNS up to the enemy WITH the bullet, killing himself, and just dealing damage to the enemy.
The reason I come here tonight is to ask for you help in making this unit. I have deleted every trace of my unit multiple times and started from scratch but with no luck. Lead me though making the unit. At least at the weapons part, which is the only part that I think I'm stuck on. I can make the Unit. I can make it's actor and link it. I can make it a model and also link it. I change the weapon (mainly marauder, I changed the marines just fine) and all HELL breaks loose and before I know it its 2 am.
Thanks for reading my wall of text. Looking forward to replies.
I use the copy method: Find the unit, copy/paste/rename it. Find the actor, copy/paste/rename, go to the actor's art tab and redo the model links to what the original had (its strange those links break but meh), then at the very top modify its unit to the copy you'd made. Finally check the events tab of the actor to ensure the unitbirth.(unit) etc events are aiming at your new unit instead of the old.
Done.
Now depending on what else you'd want to modify on the unit beyond just its own stats or actor (like making up a new weapon for it) you'll want to copy or recreate them and replace more links on your new actor/unit but this has been a very simple approach to this daunting process that minimizes duplicated data entries and just flat out works.
I'll give the "old" ctr-c ctr-p method a run though. I'll report back will my further observations/issues, or in the rare event of a success story, I will also inform you.
So, I can make the unit and unit actor and sounds, everything. But its the marauder weapon that's killing me.
This next part is either going to take a VERY knowledgeable person, or someone VERY committed to helping me [aka I'm going to tell you whats wrong and you tell me what i did wrong].
Lets just stick to marauder for now:
I took the weapon Marauder - Punisher Grenades and copied it. Renamed it Plasma Launcher.
Now, the weapon has 2 linking effects that I know of: Marauder - Punisher Grenades (Launch Missile) & Marauder - Punisher Grenades (Damage)
I have duplicated the Damage (and just so you know everything is being linked & named "Plasma Launcher" + "effect [damage, or launch missile etc]) and changed all the corresponding values (easy peazy).
Next I duped Marauder - Punisher Grenades (Launch Missile). Within this "effect" we have: Marauder - Punisher Grenades (Set).
As before, this has been duplicated and renamed and linked appropriately.
Inside of this "set" we find the links to: (Marauder - Punisher Grenades (Apply Slow Behavior), Marauder - Punisher Grenades (Damage), Marauder - Slow AOE)
Now since I don't care about where it's drawing the slow AOE and behavior, I left those two alone, and the only thing I relinked/changed is the Damage link to my Plasma Launcher.
And that's about as deep as the bunny hole goes, to my knowledge.
When I test my map the new marauder attacks and deals the correct damage, however, he 1) shoots it out of his chest [at least seems like it] 2)no shooting sounds/impact sounds 3)lighting looks kinda meh...not like the normal marauder shot, its just a balistic bullet, not impressed.
This leads me to believe is something to do with "shooting" actors or something along those lines. This is where you come in. What am I missing? What did I do wrong?
Fraid I don't have the editor in front of me at the moment but I think there's gonna be an 'action' actor that's controlling the weapon's firing and sadly those guys are never shown directly linked into the units, actors etc of what you're looking for. Check to see if there is such an actor somewhere and that'd also need to be copied and modified to use the new weapon and unit.
That's ok, once again, thanks for sticking with me through these hard times.
I have attacked a screeny of what I see when I search "marauder" under actors. The "units" part is worthless, my actor unit works fine. Its got to be something with the action ones. So I duplicated the only one that had a link to the marauder weapon (token or w/e it was in that upper box [it's highlighted])) The one I'm currently selected on is my unit (named city guard, which is just a bigger marauder). Anyway, after changing this value its the same thing. Unit shoots with no natural look effect, actor, w/e you call it. I must......heh, idk i must just be missing something.
I cant believe i figured it out! I'm awesome (< - - noob )
Ok so basically in that screen shot if you look on the right you will see Events+. This is the whore.... This is the cause of all my distress and unrest.
Basically just change the Events+, look inside, redirect all the things named "marauder" to "plasma". And it F'IN! works!
thanks for the help still nig, i now use ctr c ctr p, its easier.
-ViG
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First and foremost: Thanks for reading and (in advance) helping.
I've been trotting along making my map for about 3-4 weeks now. Got some complex and long triggers, etc, etc. I was making GREAT progress....until I got to making new units.
Holy Shit. How could this have been messed up any more by Blizzard, I don't know. Alright, it's late, I'm a little pissed since I have (no joke) been trying to duplicate a marauder for at least 1.5 hours now. 1.5 HOURS! I'm going nuts.
Little side note: I have looked at countless tutorials, trust me it's the first place i look, I also understand Units, Actors, Models....blaw blaw blaw.
/Rant
Here's my issue I want to make a new unit that's basically a marauder (Ill deal with the model and size on my own), I have tried duplicating him 2 ways. 1) Duplicate the unit and select everything, then go in and change names/values for everything I need different from the melee marauder. 2) Create a "new" unit and a "new" actor, "new" everything, but then I just "base" it and copy its values from the original marauder.
Needless to say, neither of these have worked. The issue comes into play with the fat bastard's attack. It either has no sound/looks like it's missing an actor or launch point on the model, other times the unit, no joke, RUNS up to the enemy WITH the bullet, killing himself, and just dealing damage to the enemy.
The reason I come here tonight is to ask for you help in making this unit. I have deleted every trace of my unit multiple times and started from scratch but with no luck. Lead me though making the unit. At least at the weapons part, which is the only part that I think I'm stuck on. I can make the Unit. I can make it's actor and link it. I can make it a model and also link it. I change the weapon (mainly marauder, I changed the marines just fine) and all HELL breaks loose and before I know it its 2 am.
Thanks for reading my wall of text. Looking forward to replies.
-ViG
I use the copy method: Find the unit, copy/paste/rename it. Find the actor, copy/paste/rename, go to the actor's art tab and redo the model links to what the original had (its strange those links break but meh), then at the very top modify its unit to the copy you'd made. Finally check the events tab of the actor to ensure the unitbirth.(unit) etc events are aiming at your new unit instead of the old.
Done.
Now depending on what else you'd want to modify on the unit beyond just its own stats or actor (like making up a new weapon for it) you'll want to copy or recreate them and replace more links on your new actor/unit but this has been a very simple approach to this daunting process that minimizes duplicated data entries and just flat out works.
Alright cool, thanks for the reply.
I'll give the "old" ctr-c ctr-p method a run though. I'll report back will my further observations/issues, or in the rare event of a success story, I will also inform you.
Alright, just as i suspected. Nothing.
So, I can make the unit and unit actor and sounds, everything. But its the marauder weapon that's killing me.
This next part is either going to take a VERY knowledgeable person, or someone VERY committed to helping me [aka I'm going to tell you whats wrong and you tell me what i did wrong].
Lets just stick to marauder for now:
I took the weapon Marauder - Punisher Grenades and copied it. Renamed it Plasma Launcher. Now, the weapon has 2 linking effects that I know of: Marauder - Punisher Grenades (Launch Missile) & Marauder - Punisher Grenades (Damage)
I have duplicated the Damage (and just so you know everything is being linked & named "Plasma Launcher" + "effect [damage, or launch missile etc]) and changed all the corresponding values (easy peazy).
Next I duped Marauder - Punisher Grenades (Launch Missile). Within this "effect" we have: Marauder - Punisher Grenades (Set). As before, this has been duplicated and renamed and linked appropriately.
Inside of this "set" we find the links to: (Marauder - Punisher Grenades (Apply Slow Behavior), Marauder - Punisher Grenades (Damage), Marauder - Slow AOE) Now since I don't care about where it's drawing the slow AOE and behavior, I left those two alone, and the only thing I relinked/changed is the Damage link to my Plasma Launcher.
And that's about as deep as the bunny hole goes, to my knowledge. When I test my map the new marauder attacks and deals the correct damage, however, he 1) shoots it out of his chest [at least seems like it] 2)no shooting sounds/impact sounds 3)lighting looks kinda meh...not like the normal marauder shot, its just a balistic bullet, not impressed.
This leads me to believe is something to do with "shooting" actors or something along those lines. This is where you come in. What am I missing? What did I do wrong?
Thanks guys.
-ViG
@ViG01: Go
Fraid I don't have the editor in front of me at the moment but I think there's gonna be an 'action' actor that's controlling the weapon's firing and sadly those guys are never shown directly linked into the units, actors etc of what you're looking for. Check to see if there is such an actor somewhere and that'd also need to be copied and modified to use the new weapon and unit.
That's ok, once again, thanks for sticking with me through these hard times.
I have attacked a screeny of what I see when I search "marauder" under actors. The "units" part is worthless, my actor unit works fine. Its got to be something with the action ones. So I duplicated the only one that had a link to the marauder weapon (token or w/e it was in that upper box [it's highlighted])) The one I'm currently selected on is my unit (named city guard, which is just a bigger marauder). Anyway, after changing this value its the same thing. Unit shoots with no natural look effect, actor, w/e you call it. I must......heh, idk i must just be missing something.
PRAISE THE LORD!
I cant believe i figured it out! I'm awesome (< - - noob )
Ok so basically in that screen shot if you look on the right you will see Events+. This is the whore.... This is the cause of all my distress and unrest.
Basically just change the Events+, look inside, redirect all the things named "marauder" to "plasma". And it F'IN! works!
thanks for the help still nig, i now use ctr c ctr p, its easier.
-ViG