Okay so I started to work on a new project yesterday, a new EVOLVES map for SC2, and I need a trigger that selects and creates a unit continuously, based on a random integer value between 1 and 3. This will be used for spawning randomly chosen units every few levels. Here is the map I am currently working on:
Basically the way I want it to be set up is so that when your custom resource collected is a certain number, the units that are spawned changes. The custom resource will gain 1 point when your kill score is above a certain threshold, and at this point your units will evolve into the next level and your 'Mothership' (Raven) will start spawning the new units and stop spawning the old ones.
I also need some insight in how to make a region follow a uncreated unit once it is created?
Can you explain it further more. I'm having a hard time triggering for you when I'm unsure of what you said.
Fix the E1 Trigger so that it randomly picks the Evolution 1 (Random) variable and based off the integer it randomly picks make it spawn one of each unit, and have it repeat as long as the player it is triggering for has 1 vespene. Currently I have it set to custom resource rather than vespene, change that too.
Why don't you just tell me what the trigger does in-game perspective.
Creates the units and spawns them under your flying mothership unit, which in this case is a Raven. For level one, the unit is randomly chosen via triggers. Once it is picked then the selected unit is spawned until the player gains another point of vespene gas, at which point it will start to spawn the next unit.
You're the second person who I noticed isn't really experienced in triggering.
I could have used Player Groups to detect if a player is present, but I ended up using Integer Loops to do that (which makes the triggers bigger)
If you want any revisions done into what I've made, feel free to do so OR to ask me to.
PS: (Number of players in Team 1) doesn't equal to 1, 2, 3, and 4. It's equal to 1 because if you read it, it's look for how many players there are in that group.)
You're the second person who I noticed isn't really experienced in triggering.
I could have used Player Groups to detect if a player is present, but I ended up using Integer Loops to do that (which makes the triggers bigger)
If you want any revisions done into what I've made, feel free to do so OR to ask me to.
PS: (Number of players in Team 1) doesn't equal to 1, 2, 3, and 4. It's equal to 1 because if you read it, it's look for how many players there are in that group.)
Thanks man, cheers. But one thing, could you explain how this all works so that I can edit it myself? I get bits and pieces of whats going on, but some stuff is still unclear.
If you post the triggers here, I'll be able to explain it.
I'm currently away from my computer, probably will for a few hours. If you can Copy As Text me the triggers (Variables not needed), I will be able to explain on the fly.
If you do post it soon, to copy them as text, go to Trigger, highlight all the events, conditions and actions and then right click to select Copy As Text.
Like I said, you seem to be a new user of the editor. If some of the things I used in triggers are new to you, you'll be glad to take note of it in future triggering.
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Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
If you post the triggers here, I'll be able to explain it.
I'm currently away from my computer, probably will for a few hours. If you can Copy As Text me the triggers (Variables not needed), I will be able to explain on the fly.
If you do post it soon, to copy them as text, go to Trigger, highlight all the events, conditions and actions and then right click to select Copy As Text.
Like I said, you seem to be a new user of the editor. If some of the things I used in triggers are new to you, you'll be glad to take note of it in future triggering.
I'm not new to triggering, nor mapping, or SC in general. Been playing since I was 8. I don't think anyone can be considered a pro at the GE yet, either. Though I do admit, the triggering in WC3 and SC2 confuses me at times. I get whats happening but it's hard to see all the links if your not the creator. As for the triggers, I'll post them a bit later.
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Okay so I started to work on a new project yesterday, a new EVOLVES map for SC2, and I need a trigger that selects and creates a unit continuously, based on a random integer value between 1 and 3. This will be used for spawning randomly chosen units every few levels. Here is the map I am currently working on:
http://www.sc2mapster.com/maps/e-v-o-l-v-e-s-vsc2/files/1-e-v-o-l-v-e-s-vsc2-alpha/
Basically the way I want it to be set up is so that when your custom resource collected is a certain number, the units that are spawned changes. The custom resource will gain 1 point when your kill score is above a certain threshold, and at this point your units will evolve into the next level and your 'Mothership' (Raven) will start spawning the new units and stop spawning the old ones.
I also need some insight in how to make a region follow a uncreated unit once it is created?
Can you explain it further more. I'm having a hard time triggering for you when I'm unsure of what you said.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
Fix the E1 Trigger so that it randomly picks the Evolution 1 (Random) variable and based off the integer it randomly picks make it spawn one of each unit, and have it repeat as long as the player it is triggering for has 1 vespene. Currently I have it set to custom resource rather than vespene, change that too.
Use this file, it is updated:
http://www.sc2mapster.com/maps/e-v-o-l-v-e-s-vsc2/files/2-e-v-o-l-v-e-s-vsc2-alpha-v2/
Okay, I'm getting even more confused.
Why don't you just tell me what the trigger does in-game perspective.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
Creates the units and spawns them under your flying mothership unit, which in this case is a Raven. For level one, the unit is randomly chosen via triggers. Once it is picked then the selected unit is spawned until the player gains another point of vespene gas, at which point it will start to spawn the next unit.
Bump?
Here you go.
You're the second person who I noticed isn't really experienced in triggering.
I could have used Player Groups to detect if a player is present, but I ended up using Integer Loops to do that (which makes the triggers bigger)
If you want any revisions done into what I've made, feel free to do so OR to ask me to.
PS: (Number of players in Team 1) doesn't equal to 1, 2, 3, and 4. It's equal to 1 because if you read it, it's look for how many players there are in that group.)
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
Thanks man, cheers. But one thing, could you explain how this all works so that I can edit it myself? I get bits and pieces of whats going on, but some stuff is still unclear.
If you post the triggers here, I'll be able to explain it.
I'm currently away from my computer, probably will for a few hours. If you can Copy As Text me the triggers (Variables not needed), I will be able to explain on the fly.
If you do post it soon, to copy them as text, go to Trigger, highlight all the events, conditions and actions and then right click to select Copy As Text.
Like I said, you seem to be a new user of the editor. If some of the things I used in triggers are new to you, you'll be glad to take note of it in future triggering.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
I'm not new to triggering, nor mapping, or SC in general. Been playing since I was 8. I don't think anyone can be considered a pro at the GE yet, either. Though I do admit, the triggering in WC3 and SC2 confuses me at times. I get whats happening but it's hard to see all the links if your not the creator. As for the triggers, I'll post them a bit later.