Basically, I want to run a trigger when a specific ability with a target is being used, as soon as it's clicked/pressed, and before the target is selected. I've searched through the ability stages, and none of them fire until after the target is selected by the player. So far, I've thought of two different possibilities, but I don't know enough about the editor yet to know if either way is really possible.
1. There are actor events Abil.*.targeton and Abil.*.targetoff that do exactly what I want, but.. is there an actor action I could use as a trigger hook to recognize these? Anything similar to this page, but with actor events instead of effects.
2. Any way to use Galaxy scripting to do this? Since the stages exist as actor events, maybe the presets are missing from the trigger editor and there's a way to script these? ( I know, this is a terrible answer, everyone thinks you can do anything with custom script :P )
Basically, I want to run a trigger when a specific ability with a target is being used, as soon as it's clicked/pressed, and before the target is selected. I've searched through the ability stages, and none of them fire until after the target is selected by the player. So far, I've thought of two different possibilities, but I don't know enough about the editor yet to know if either way is really possible.
1. There are actor events Abil.*.targeton and Abil.*.targetoff that do exactly what I want, but.. is there an actor action I could use as a trigger hook to recognize these? Anything similar to this page, but with actor events instead of effects.
2. Any way to use Galaxy scripting to do this? Since the stages exist as actor events, maybe the presets are missing from the trigger editor and there's a way to script these? ( I know, this is a terrible answer, everyone thinks you can do anything with custom script :P )