I want to make a kind of space station building in a single player TPS map, but I can't find a good spacey looking door :P
There is however, one thing that I found that would make a really good door, and that's a set item "SMHyperionCantinaStage1ExitHS (SM Hyperion Cantina Stage 1 Exit HS)". It has the animations required, open, stand open, close, stand closed, and looks PERFECT. The problem is, I don't know how to implement this into my map itself.
I took the actor/model and made a unit using it's graphic. The first problem was that the actor was on an angle, and since it was considered a structure I couldn't rotate it. The next problem, was that even though it had animations, I have NO idea how to use them :S The only thing I can think of, is: " Animation - Play _ animation for (Actor for 'door name here' ) as Default, using No Options options and Default Time blend time" but I still don't know how to implement it. I've spent awhile trying to figure it out but with the data editor I just have hundreds of copies of non-working door models / metal gate models that don't have the same model as intended D:
My final problem, is that even if it's a structure, how would I make it so you can walk through it after it's lowered? I was thinking of just copying and pasting another gate with a similar mechanic like the Metal Gate's, but I didn't know how to change the animations.
Anyway, if someone knows how to fix this problem that would be amazingly helpful.
1 you dont need to attach it to an actor, just find it in the unit tab, place it in your map and adjust the height of it in the data editor. 2 u had it right to make it open u need to play its opening animation, i cant find the model in the previewer so im not sure what the animations are called. 3 you dont need to do anything to the door, it doesn't have a foot print to start with so all u need to do is make sure the doors opens and no one will notice :D
I want to make a kind of space station building in a single player TPS map, but I can't find a good spacey looking door :P
There is however, one thing that I found that would make a really good door, and that's a set item "SMHyperionCantinaStage1ExitHS (SM Hyperion Cantina Stage 1 Exit HS)". It has the animations required, open, stand open, close, stand closed, and looks PERFECT. The problem is, I don't know how to implement this into my map itself.
I took the actor/model and made a unit using it's graphic. The first problem was that the actor was on an angle, and since it was considered a structure I couldn't rotate it. The next problem, was that even though it had animations, I have NO idea how to use them :S The only thing I can think of, is: " Animation - Play _ animation for (Actor for 'door name here' ) as Default, using No Options options and Default Time blend time" but I still don't know how to implement it. I've spent awhile trying to figure it out but with the data editor I just have hundreds of copies of non-working door models / metal gate models that don't have the same model as intended D:
My final problem, is that even if it's a structure, how would I make it so you can walk through it after it's lowered? I was thinking of just copying and pasting another gate with a similar mechanic like the Metal Gate's, but I didn't know how to change the animations.
Anyway, if someone knows how to fix this problem that would be amazingly helpful.
Cheers, Bored.322.
@Captincronic: Go
Shameless self bump.
@Captincronic: Go
:( Will work on it myself and post any results. No guarantees >.>
@Captincronic: Go
1 you dont need to attach it to an actor, just find it in the unit tab, place it in your map and adjust the height of it in the data editor. 2 u had it right to make it open u need to play its opening animation, i cant find the model in the previewer so im not sure what the animations are called. 3 you dont need to do anything to the door, it doesn't have a foot print to start with so all u need to do is make sure the doors opens and no one will notice :D
Highlight seems to make it open (animation)