As the title says. I would like to be able to have the build buttons viewable without having to have a unit selected.
On my map you will see all of the units you can build in one place and you won't need to build them from the building itself.
The units themselves are not going to have any buttons that you would need to see to use so you would not need to see their command cards. I would like it to be entirely buildings on the bottom right.
For example.
You have all of the buildings and units visible but they each require something before.
You build a command center, so you can now build the barracks for example.
You build the barracks.
Now you can build marines.
I know this is possible by just putting the build on the Command center. but then you would need to select the command center every time you wanted to build. it would be easier to just have the units and buildings in a separate buildings but I would prefer it this way.
The best workaround I can think of would be to create an invisible unit with a very high subgroup priority and then whenever the player's selection changes, manually select that unit. But that's still a very rough workaround.
It's simply not possible to show the command card for a unit that isn't the primary selection. You would need the ability to mod the default UI to accomplish that. Similarly, while you could try to clone the command card using triggers only, all the workarounds for replacing the building placement system so far are extremely rough hacks.
You should probably just reconsider how you want the UI to work. For example you could make an invisible hero unit named "Build" with a build icon that does all the building. Then to build something the player would click on the hero icon.
Hey,
As the title says. I would like to be able to have the build buttons viewable without having to have a unit selected. On my map you will see all of the units you can build in one place and you won't need to build them from the building itself.
The units themselves are not going to have any buttons that you would need to see to use so you would not need to see their command cards. I would like it to be entirely buildings on the bottom right.
For example. You have all of the buildings and units visible but they each require something before. You build a command center, so you can now build the barracks for example. You build the barracks. Now you can build marines.
I know this is possible by just putting the build on the Command center. but then you would need to select the command center every time you wanted to build. it would be easier to just have the units and buildings in a separate buildings but I would prefer it this way.
Thanks :)
Ill make a map for you, then you can see what I did...
EDIT: MMkay, Entirely made out of triggers.
Data Editor Changes:
The best workaround I can think of would be to create an invisible unit with a very high subgroup priority and then whenever the player's selection changes, manually select that unit. But that's still a very rough workaround.
It's simply not possible to show the command card for a unit that isn't the primary selection. You would need the ability to mod the default UI to accomplish that. Similarly, while you could try to clone the command card using triggers only, all the workarounds for replacing the building placement system so far are extremely rough hacks.
You should probably just reconsider how you want the UI to work. For example you could make an invisible hero unit named "Build" with a build icon that does all the building. Then to build something the player would click on the hero icon.
Oh wait... Now that I read it again, I didnt do it right... Lol, oh well...
Anything like this? http://forums.sc2mapster.com/development/map-development/10977-building-without-having-a-probe-scv-drone/