I just finished making a morph ability that works like that of the viking, except its just between two ground units. Basically I have a morph that turns an immortal into a sentry, and another that turns the sentry back into the immortal. It works mostly fine, except the first time the morph happens, the unit's shadow stays in place, even when I start moving it the shadow just stays there, disembodied. The selection circle also remains stuck around the shadow for that unit. The shadow will then stay there for good, if I morph the unit back and forth.
Basically what I have done is made the ability, connected the units, and then in events+ for both actors added
AbilMorph.Morph1.Finish
Morph to Sentry
Create (Or destroy depending on which unit)
Any ideas?
However I still got the error despite doing it right...
Also I found that it didn't just affect one unit but rather ALL morphs are bugged in this way (supply depot raise/lower, zerg burrow/unburrow etc.)
I found it was a rogue actor that was causing the problem. I'm not 100% sure what it was about the actor that was the issue, it looked okay, but I deleted it and the map works fine now.
I would recommend saving your map with a new filename and then deleting all the actors and then see if a stock supply depot will raise and lower correctly.
If it does then undo and delete the actors in batches to find out which one is the root of the problem,
If you get any further in working out exactly what it is about the actors that can cause this bug I'd be fascinated to know.
Good luck!
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Dunno if you're still struggling with this but I had the exact same problem, but I did resolve it -
Step #1 is to make sure you have the morph set up correctly: http://forums.sc2mapster.com/resources/tutorials/11028-tutorial-data-misc-how-to-morphing-shapeshifter-druid/ This tutorial works great
However I still got the error despite doing it right... Also I found that it didn't just affect one unit but rather ALL morphs are bugged in this way (supply depot raise/lower, zerg burrow/unburrow etc.)
I found it was a rogue actor that was causing the problem. I'm not 100% sure what it was about the actor that was the issue, it looked okay, but I deleted it and the map works fine now. I would recommend saving your map with a new filename and then deleting all the actors and then see if a stock supply depot will raise and lower correctly. If it does then undo and delete the actors in batches to find out which one is the root of the problem,
If you get any further in working out exactly what it is about the actors that can cause this bug I'd be fascinated to know.
Good luck!