Is it possible to change CActorUnit_PortraitModel and CUnit_Fidget+ values "at runtime"?
I have some units in my map that are "deactivated" at the beginning, but after a while players can activate them... so I was planning to create them with only 100% idle fidget and a blank portrait and then, when enabled, to change them to the original values.
Any solution is appreciated, doesn't matter if from data or triggers.
Is it possible to change CActorUnit_PortraitModel and CUnit_Fidget+ values "at runtime"?
I have some units in my map that are "deactivated" at the beginning, but after a while players can activate them... so I was planning to create them with only 100% idle fidget and a blank portrait and then, when enabled, to change them to the original values.
Any solution is appreciated, doesn't matter if from data or triggers.
Bump