I want to implement this in my TD but I don't know which properties to use to check if there is a tower next to another one. I'm guessing there's some kind of location or find function but I'm not sure (new to this). Thanks.
the only thing I can think of is that there's a trigger constantly checking pathing to a certain point. and as soon as the pathing is blocked, it destroys the most recent building to be constructed. I honestly have no idea where to begin with this. My advice is to either: A. look up that map somewhere on this site, and look at his work; Or B: PM him on youtube and see if he replys.
seen here
I want to implement this in my TD but I don't know which properties to use to check if there is a tower next to another one. I'm guessing there's some kind of location or find function but I'm not sure (new to this). Thanks.
No one ever answers my questions ='(
I can't imagine this is too hard to do...
the only thing I can think of is that there's a trigger constantly checking pathing to a certain point. and as soon as the pathing is blocked, it destroys the most recent building to be constructed. I honestly have no idea where to begin with this. My advice is to either: A. look up that map somewhere on this site, and look at his work; Or B: PM him on youtube and see if he replys.
Maybe your question is answered here: http://forums.sc2mapster.com/development/project-workplace/5516-wip-line-tower-wars/
Else PM the author of the thread^^