Ok so my TD is almost complete. There is but two problems left to deal with(as far i know my friend is doing the triggers)
and this is as shitty as they come. So i am trying to use warpgates,webgates and other buildings without weapons
and therefor no attachments for weapons as towers in my tower defense. Now in WC3 editor it was easy to just
use a offset to get the firing point right, but galaxy it seems that its next to impossible to get the firing point right.
So if anyone has a clue how to get a gateway to shoot a voidray beam out of the black hole thingie it would be
GREAT!
and the second problem is a lot more simple. Void rays beam and where to set the time when the beam gets to the next
level (if possible also how to get it to reset the stacks upon killing a unit((a mere grafical reset will do just fine)) )
The attachment point you want for the warpgate is either Damage 02 or Target. I attached a screenshot which will show you how to find attachment points using Galaxy Editor's previewer. To get to wireframe mode either go to Render -> Wireframe or press the W key. I'm not entirely sure that'll give you what you want but that seemed to be the question you were asking.
Void ray beams is actually more complex. Look for the effect Void Ray - Void Ray Charge Effect 01. See where it says:
Expire Effect - Void Ray - Void Ray (Chain Set 2)
Period Count - 6
Period Duration - 0.6
Essentially that means that the first level of damage occurs 6 times, every 0.6 seconds and then afterwards upgrades to the next level of damage. Thus it takes 3.6 seconds to reach double damage and then if you go into Void Ray - Void Ray Charge Effect 02, you'll see the same thing:
Expire Effect - Void Ray - Void Ray (Chain Set 3)
Period Count - 6
Period Duration - 0.6
which means it takes another 3.6 seconds to go from quad damage to double damage.
As for the second part, for the stacks to reset upon killing a unit, I thought that it already did. You might try altering the duration of the double & quad damage behaviors (which serve as validators for the many effects used in creating the void ray damage).
I am having a similar problem as the OP. I have an arm magazine ability (like that of the Brood Lord) that I want to attach to a different point on the unit (his head), but I have no clue of how to do so. As it is, the attachment point has (i guess) been defaulted to his feet causing the units he spawns there to use that level of operations, meaning they are clipping through the ground.
In general you need to find the Actor that represents the units attack. For the voidray it is a beam actor called "Voidray attack beam" or something similar, that lets you specify the attachment points. I imagine it is similar for other affects, though I havent tried with addons or anything.
In the case of the Voidray beam you just find the launch attachment+ section and change it to a different attachment point which you can find as explained above by xenrathe.
The Voidray beam itself is a bit of a mess, I re-implemented it myself because changing it was a pain. To make it reset after each target you can probably edit "Void Ray (Initial Set)" and remove the damage level 2 and 3 from the list. This means when it fires it wont bother trying to run those abilities. But since the first ability wont fire if there is quad or double damage buff present then you may also need to remove the validator for those on the damage level 1 or add an effect which removes the buff when damage level 1 is triggered or something.
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Ok so my TD is almost complete. There is but two problems left to deal with(as far i know my friend is doing the triggers) and this is as shitty as they come. So i am trying to use warpgates,webgates and other buildings without weapons and therefor no attachments for weapons as towers in my tower defense. Now in WC3 editor it was easy to just use a offset to get the firing point right, but galaxy it seems that its next to impossible to get the firing point right.
So if anyone has a clue how to get a gateway to shoot a voidray beam out of the black hole thingie it would be GREAT!
and the second problem is a lot more simple. Void rays beam and where to set the time when the beam gets to the next level (if possible also how to get it to reset the stacks upon killing a unit((a mere grafical reset will do just fine)) )
SOLVED USING REPLY NBR 1
@helwet: Go
The attachment point you want for the warpgate is either Damage 02 or Target. I attached a screenshot which will show you how to find attachment points using Galaxy Editor's previewer. To get to wireframe mode either go to Render -> Wireframe or press the W key. I'm not entirely sure that'll give you what you want but that seemed to be the question you were asking.
Void ray beams is actually more complex. Look for the effect Void Ray - Void Ray Charge Effect 01. See where it says:
Expire Effect - Void Ray - Void Ray (Chain Set 2)
Period Count - 6
Period Duration - 0.6
Essentially that means that the first level of damage occurs 6 times, every 0.6 seconds and then afterwards upgrades to the next level of damage. Thus it takes 3.6 seconds to reach double damage and then if you go into Void Ray - Void Ray Charge Effect 02, you'll see the same thing:
Expire Effect - Void Ray - Void Ray (Chain Set 3)
Period Count - 6
Period Duration - 0.6
which means it takes another 3.6 seconds to go from quad damage to double damage.
As for the second part, for the stacks to reset upon killing a unit, I thought that it already did. You might try altering the duration of the double & quad damage behaviors (which serve as validators for the many effects used in creating the void ray damage).
Thank you a thousand times :)
@helwet: Go
Is there a way to set the attack points for a Doodad-Model?
Since they don't got attachment points, is there ANY way to set them up?
If not, my TD Map would be damn akward if all towers start to shoot from center ground instead from the top :/
I am having a similar problem as the OP. I have an arm magazine ability (like that of the Brood Lord) that I want to attach to a different point on the unit (his head), but I have no clue of how to do so. As it is, the attachment point has (i guess) been defaulted to his feet causing the units he spawns there to use that level of operations, meaning they are clipping through the ground.
In general you need to find the Actor that represents the units attack. For the voidray it is a beam actor called "Voidray attack beam" or something similar, that lets you specify the attachment points. I imagine it is similar for other affects, though I havent tried with addons or anything.
In the case of the Voidray beam you just find the launch attachment+ section and change it to a different attachment point which you can find as explained above by xenrathe.
The Voidray beam itself is a bit of a mess, I re-implemented it myself because changing it was a pain. To make it reset after each target you can probably edit "Void Ray (Initial Set)" and remove the damage level 2 and 3 from the list. This means when it fires it wont bother trying to run those abilities. But since the first ability wont fire if there is quad or double damage buff present then you may also need to remove the validator for those on the damage level 1 or add an effect which removes the buff when damage level 1 is triggered or something.