So in my map I have a sort of day/night function. What I want to do is create a sort of immolate ability that is only active during the night. During the day I don't want units to have this ability turned on. It should also set the unit who is using it on fire. The ability should give the unit a bonus to its movement speed, attack speed while also dealing a small amount of DoT to itself. Maybe like a 20% attack speed boost and a 30% movement speed boost. Not sure on the damage over time as I haven't created/modified the units that are to use this ability yet.
Anyone wanna teach me how/point me in the right direction? I suck at creating custom abilities...
So in my map I have a sort of day/night function. What I want to do is create a sort of immolate ability that is only active during the night. During the day I don't want units to have this ability turned on. It should also set the unit who is using it on fire. The ability should give the unit a bonus to its movement speed, attack speed while also dealing a small amount of DoT to itself. Maybe like a 20% attack speed boost and a 30% movement speed boost. Not sure on the damage over time as I haven't created/modified the units that are to use this ability yet.
Anyone wanna teach me how/point me in the right direction? I suck at creating custom abilities...
Anyone care to explain? Been trying the past 3 hours to find info on this.
Make a trigger that would give it a Behavior that would do that while its night time
Your totally helpful mate. Perhaps I don't know how to make the behavior I need... why do you think I'm asking for help? I'm not asking you guys to make it for me, if you want to you can I have no problems with that but I'll do it myself if someone could actually tell me wtf to do... :/
As for specific questions, well how do you make an immolate ability for starters? I know most of what it takes to make it, I just don't know how to put it together. And I've also been trying to figure out a way to set a ton of units on fire to go along with that immolate effect as well as have them burn down any trees (just like the hellion/FBat can) they may pass by.
I'm more or less trying to make a universal 'rage mode' for the waves of units on my base defense map. It only occurs during night, which only occurs every X amount of rounds in daylight. Supposed to give more of a challenge I'm hoping.
Your totally helpful mate. Perhaps I don't know how to make the behavior I need... why do you think I'm asking for help? I'm not asking you guys to make it for me, if you want to you can I have no problems with that but I'll do it myself if someone could actually tell me wtf to do... :/
As for specific questions, well how do you make an immolate ability for starters? I know most of what it takes to make it, I just don't know how to put it together. And I've also been trying to figure out a way to set a ton of units on fire to go along with that immolate effect as well as have them burn down any trees (just like the hellion/FBat can) they may pass by.
I'm more or less trying to make a universal 'rage mode' for the waves of units on my base defense map. It only occurs during night, which only occurs every X amount of rounds in daylight. Supposed to give more of a challenge I'm hoping.
LOL This sounds like a Defense map Based on one of the missions in the Campaign
1) A damage effect to damage all units in a small area (you can copy something like the siege tank's damage effect, if you want to).
2) A behavior (of type buff).
You set the behavior's peroidic effect to your new damage effect and if you want you can set the peroid to the damage interval. That's it basically.
If you want your immolation dude to burn, then you'd make a new actor with a flame model (e.g. the terran burning building flame). In the Events tab of the actor you'd create it on Behavior.YourBehavior.Start and destroy it on Behavior.YourBehavior.Stop.
I'm not too good with the Data Editor myself, so it could be a bit unaccurate, but that's basically the way to go.
I think If its like when it turns into day, everything in the wave burns. Simplest way to do that with little work, is to get the artifact completed, make it hidden, then when ever day comes activate the charge
So in my map I have a sort of day/night function. What I want to do is create a sort of immolate ability that is only active during the night. During the day I don't want units to have this ability turned on. It should also set the unit who is using it on fire. The ability should give the unit a bonus to its movement speed, attack speed while also dealing a small amount of DoT to itself. Maybe like a 20% attack speed boost and a 30% movement speed boost. Not sure on the damage over time as I haven't created/modified the units that are to use this ability yet.
Anyone wanna teach me how/point me in the right direction? I suck at creating custom abilities...
Anyone care to explain? Been trying the past 3 hours to find info on this.
Come I know one of you guys probably knows how to do it. D:
Make a trigger that would give it a Behavior that would do that while its night time
@DarkFireDragoon: Go
Better yet you can actually make a Time of Day validator so no triggers needed.
Starkiller I'd help you but your question is dangerously close to "make this ability for me", do you have any specific questions?
LoL
Your totally helpful mate. Perhaps I don't know how to make the behavior I need... why do you think I'm asking for help? I'm not asking you guys to make it for me, if you want to you can I have no problems with that but I'll do it myself if someone could actually tell me wtf to do... :/
As for specific questions, well how do you make an immolate ability for starters? I know most of what it takes to make it, I just don't know how to put it together. And I've also been trying to figure out a way to set a ton of units on fire to go along with that immolate effect as well as have them burn down any trees (just like the hellion/FBat can) they may pass by.
I'm more or less trying to make a universal 'rage mode' for the waves of units on my base defense map. It only occurs during night, which only occurs every X amount of rounds in daylight. Supposed to give more of a challenge I'm hoping.
LOL This sounds like a Defense map Based on one of the missions in the Campaign
For this immolation you would need:
1) A damage effect to damage all units in a small area (you can copy something like the siege tank's damage effect, if you want to).
2) A behavior (of type buff).
You set the behavior's peroidic effect to your new damage effect and if you want you can set the peroid to the damage interval. That's it basically.
If you want your immolation dude to burn, then you'd make a new actor with a flame model (e.g. the terran burning building flame). In the Events tab of the actor you'd create it on Behavior.YourBehavior.Start and destroy it on Behavior.YourBehavior.Stop.
I'm not too good with the Data Editor myself, so it could be a bit unaccurate, but that's basically the way to go.
I think If its like when it turns into day, everything in the wave burns. Simplest way to do that with little work, is to get the artifact completed, make it hidden, then when ever day comes activate the charge
Edit: Make the Effect's Radius like 100
2nd Edit: Disable the display actor