i want to have city and a city life. like everyone (= citizen = colonist or civilian models) is running around. i tried it out with the behavior "wander" for colonist. but the range is not big enough. in wc3 i solved it with a waypoint system, but it was a lot lot lot of work because i had 25 waypoints. maybe in sc2 there is an elegant way with the data editor or maybe with the trigger editor?
If you go look for the Waldo map, I believe he has a trigger that makes about 200 civilians and orders each of them to walk to a random point in the map.
No that would be too much works, also you should not have 200 thread running for each unit. Best way is to use data editor, which is your wander behavior, try to edit it to your liking, range and such stuff
it would be a lot to calculate all the time to send everyone everywhere. i also thought about not just sending them to a location, but let them patrol, so they go back and dont need to get a walk issue all the time again.
the problem with wander is, that the editor set the maximum range to 500 which is not that far...
500 range in the data editor isn't 500 squares in map size, I think. The range in the data editor seems to be measured in in-game centimeters or something similar.
No, range in data editor is exactly like attacking range, You should've skip some other field value. For example, stalker blink has 2 range value, 1 for valid targeting range, which is 8 one for actual teleport range, which is 500 as default.
hi ,
i want to have city and a city life. like everyone (= citizen = colonist or civilian models) is running around. i tried it out with the behavior "wander" for colonist. but the range is not big enough. in wc3 i solved it with a waypoint system, but it was a lot lot lot of work because i had 25 waypoints. maybe in sc2 there is an elegant way with the data editor or maybe with the trigger editor?
Psycho
@PsychoMC: Go
If you go look for the Waldo map, I believe he has a trigger that makes about 200 civilians and orders each of them to walk to a random point in the map.
@voodude2008: Go
No that would be too much works, also you should not have 200 thread running for each unit. Best way is to use data editor, which is your wander behavior, try to edit it to your liking, range and such stuff
it would be a lot to calculate all the time to send everyone everywhere. i also thought about not just sending them to a location, but let them patrol, so they go back and dont need to get a walk issue all the time again.
the problem with wander is, that the editor set the maximum range to 500 which is not that far...
@PsychoMC:
Isn't the largest map size 256x256?
@Twinmold20: Go
hm i dont know, but when i set the range to.like 8cm on the screen, but not more...
500 range in the data editor isn't 500 squares in map size, I think. The range in the data editor seems to be measured in in-game centimeters or something similar.
@Mozared: Go
No, range in data editor is exactly like attacking range, You should've skip some other field value. For example, stalker blink has 2 range value, 1 for valid targeting range, which is 8 one for actual teleport range, which is 500 as default.