So I've gotten to the point where I can use the Galaxy editor to spit out all of the map components into files, which is great. Still, does anyone know what the format of the master file with extension .SC2Map is? I'm guessing its a compressed archive of the individual map component files because opening the .SC2Map I don't see the plain bytes of the other files.
What I'd like is to read a .SC2Map into my external program, rip out the component files and then do work on the components, too. Then users of my program wouldn't have to use the Galaxy Editor to split it up first.
As s3rious said, Ladik MPQ Editor is working fine with Starcraft II maps, it has been updated several times during the beta to handle all possible sc2 formats. Also Ladik is really involved in making a MPQ Editor that is resistant to map protections. It's able to open all the protected wc3 maps he found.
As s3rious said, Ladik MPQ Editor is working fine with Starcraft II maps, it has been updated several times during the beta to handle all possible sc2 formats. Also Ladik is really involved in making a MPQ Editor that is resistant to map protections. It's able to open all the protected wc3 maps he found.
vjeux, I think I'm going with Ladik's library, this is great! I was bummed that a simple map I created with the Galaxy Editor didn't have all of the known map components in SC2Mapster's API library. Specifically I was hoping for the pathing map.
Anyone else working with this stuff? I don't see any other threads about it? Maybe there's a way for me to trigger the inclusion of the pathing map by executing some command in the Galaxy Editor. I'll post back if I figure it out.
Thanks all for responses!
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So I've gotten to the point where I can use the Galaxy editor to spit out all of the map components into files, which is great. Still, does anyone know what the format of the master file with extension .SC2Map is? I'm guessing its a compressed archive of the individual map component files because opening the .SC2Map I don't see the plain bytes of the other files.
What I'd like is to read a .SC2Map into my external program, rip out the component files and then do work on the components, too. Then users of my program wouldn't have to use the Galaxy Editor to split it up first.
@dimfish: Go
they are MPQs or Mo'PaQ or Mike O'Brien Pack
Thanks, I'll work off that!
As s3rious said, Ladik MPQ Editor is working fine with Starcraft II maps, it has been updated several times during the beta to handle all possible sc2 formats. Also Ladik is really involved in making a MPQ Editor that is resistant to map protections. It's able to open all the protected wc3 maps he found.
http://www.zezula.net/en/mpq/download.html
vjeux, I think I'm going with Ladik's library, this is great! I was bummed that a simple map I created with the Galaxy Editor didn't have all of the known map components in SC2Mapster's API library. Specifically I was hoping for the pathing map.
Anyone else working with this stuff? I don't see any other threads about it? Maybe there's a way for me to trigger the inclusion of the pathing map by executing some command in the Galaxy Editor. I'll post back if I figure it out.
Thanks all for responses!