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I've noticed that the thunder noises made by the doodad "Thunder & Lightning" can be heard at an equal volume across the whole map. I'd really like to change that so it can only be heard in the area of the doodad. Is there any way I can do that?
Change it from 2D to 3D world relative, I guess. I was working on this same soundset earlier today, but I don't remember it right.
@SoulFilcher: Go
How exactly do I do that?
NVM Figured it out. Thanks.
And how did you fix it?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Went to sounds, selected the sound files, and selected 3D World Relative lol.
I've noticed that the thunder noises made by the doodad "Thunder & Lightning" can be heard at an equal volume across the whole map. I'd really like to change that so it can only be heard in the area of the doodad. Is there any way I can do that?
Change it from 2D to 3D world relative, I guess. I was working on this same soundset earlier today, but I don't remember it right.
@SoulFilcher: Go
How exactly do I do that?
NVM Figured it out. Thanks.
And how did you fix it?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Went to sounds, selected the sound files, and selected 3D World Relative lol.